Mulagir | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Effectiveness | |
Required | Silver Bow |
SP | 400 |
Exclusive? | Yes |
String ID | SID_ミュルグレ
|
Description | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Flying effective damage | Unit | — |
Neutralizes Bonuses | Magic Foe | |
Refined weapon | ||
Permanent effects | ||
Spd+3 | Unit | — |
Combat effects | ||
Flying effective damage | Unit | — |
Neutralizes Bonuses | Foe | Foe's Range = 2 |
Skill refine effects | ||
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | Unit's Spd > Foe's Spd at start of combat |
Notes[ | ]
- Mulagir can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- Magic refers to .
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 | |
+2 HP, +3 Def | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 | |
+2 HP, +3 Res | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP, 500, 200 |
Notes[ | ]
- Refined Mulagir the same effect as Dull Ranged 3.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The stat increase that can be applied by Mulagir is considered a temporary buff.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Silver Bow 5 | Mulagir 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_戦闘強化R速比較
, which can be translated as Combat Bonuses R Speed Comparison.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ミュルグレ |
German | Mulagir |
Spanish (Europe) | Mulagir |
Spanish (Latin America) | Mulagir |
French | Mulagir |
Italian | Mulagir |
Traditional Chinese (Taiwan) | 妙爾葛雷 |
Portuguese | Mulagir |