Lad from Afar
|Art by: Tobi|
|Description||Robin's son. An aspiring tactician with no memory. Cheerful and loves to study. Appears in Fire Emblem Awakening.|
|3 – 4|
|Voice Actor EN||Todd Haberkorn|
|Voice Actor JP||Hosoya Yoshimasa (細谷佳正)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.
Grima's Truth can be upgraded in the Weapon Refinery.
When upgraded, the description of Grima's Truth becomes "Grants Def+3. At start of turn, inflicts Atk/Spd/Res-5 on nearest foes within 4 spaces through their next actions and grants Atk/Spd/Res+5 to unit for 1 turn.".
Grima's Truth can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat bonus independently.".
Boosts damage by 30% of unit's Atk.
Boosts damage by 50% of unit's Atk.
|B||Dull Ranged 1|
At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
|Dull Ranged 2|
At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
|Dull Ranged 3|
If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
|C||Spur Res 1|
Grants Res+2 to adjacent allies during combat.
|Spur Def/Res 1|
Grants Def/Res +2 to adjacent allies during combat.
|Spur Def/Res 2|
Grants Def/Res +3 to adjacent allies during combat.