Moonless Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_暁闇のブレス
|
Numeric ID | 2252
|
Description | Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Combat effects | ||
Counter regardless of range | Unit | — |
Recover X HP X = 30% of Unit's max HP per Unit's offensive Special | An Ally is within 2 spaces | |
Damage uses the lower of Foe's Def/Res | Foe's Range = 2 | |
Refined weapon | ||
Combat effects | ||
Counter regardless of range | Unit | — |
Atk/Def/Res-5 | Foe | An Ally is within 3 spaces |
Neutralizes "Reduces damage by X%" per Unit's offensive Special | ||
Reduces the effect of Deep Wounds by 50% | Unit | |
Boosts damage by 10 per Unit's offensive Special | ||
Recover X HP X = 50% of Unit's max HP per Unit's offensive Special | ||
Damage uses the lower of Foe's Def/Res | Foe's Range = 2 | |
File:Moonless Breath W.png Skill refine effects | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Atk/Def/Res+4 | Allies within 2 spaces | — |
Special cooldown count+1 before Foe's first attack | Foes of Allies within 2 spaces | Unit's Res ≥ Foe's Res+5 & Foe has an Offensive Special |
Atk/Def/Res-X X = 10% of Unit's Res at start of combat, +5 | Foe | Unit's HP ≥ 25% at start of combat |
Reduces damage by X% X = 20% of Unit's Res from Foe's attacks | Unit | |
Special cooldown count+1 before Foe's first attack | Unit's HP ≥ 25% at start of combat & Unit's Res ≥ Foe's Res+5 & Foe has an Offensive Special |
Notes[ | ]
- Moonless Breath the same effect as Distant Counter.
- Moonless Breath's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of Deep Wounds during combat such as Divine Nectar or Breath of Life 4.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
File:Moonless Breath W.png | +3 HP | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 to allies within 2 spaces of unit during combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat + 5) and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). |
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 to allies within 2 spaces of unit during combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat + 5) and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). |
400 SP, 500, 200 |
+5 HP, +2 Mt | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). |
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). |
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 | |
+5 HP, +4 Def | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). |
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 | |
+5 HP, +4 Res | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). |
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Refined Moonless Breath is considered a temporary debuff.
- Refined Moonless Breath's healing effect will be reduced by 50% if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds.
- The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.
- The 【Deep Wounds】 reduction effect applies to the Deep Wounds status effect and the "Foe cannot recover HP during or after combat." effect of skills such as Fatal Smoke 4 and Incurable+.
- The 【Deep Wounds】 reduction effect also works for other HP recovery effects during combat, even for effects from allies such as Breath of Life 4.
- The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, File:Nine-Realm Pact.png Nine-Realm Pact, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Refined Moonless Breath will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Refined Moonless Breath will not neutralize Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- The stat increase that can be applied by File:Moonless Breath W.png Moonless Breath is considered a temporary buff.
- The temporary buffs of File:Moonless Breath W.png Moonless Breath will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- File:Moonless Breath W.png Moonless Breath's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Special "reduces damage by X%" effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Moonless Breath 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 暁闇のブレス |
German | Mondloser Atem |
Spanish (Europe) | Aliento sin luna |
Spanish (Latin America) | Soplo sin luna |
French | Souffle sans lune |
Italian | Soffio d'eclissi |
Traditional Chinese (Taiwan) | 曉闇吐息 |
Portuguese | Sopro eclipse |