Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
Moonless Breath
Weapon Moonless Breath
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_暁闇のブレス
Numeric ID 2252
Description Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Combat effects
Distant Counter Counter regardless of rangeUnit Unit
Heal Recover X HP
X = 30% of Unit Unit's max HP
per Unit Unit's offensive Special
An Ally Ally is
within 2 spaces
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
Attack Plus W Refined weapon
Combat effects
Distant Counter Counter regardless of rangeUnit Unit
Temporary debuffs Atk/Def/Res-5Foe FoeAn Ally Ally is
within 3 spaces
Neutralize Damage Reduction Neutralizes "Reduces damage by X%"
per Unit Unit's offensive Special
Reduce Deep Wounds Reduces the effect of
Status Effect Deep Wounds Deep Wounds by 50%
Unit Unit
Damage Boost Boosts damage by 10
per Unit Unit's offensive Special
Heal Recover X HP
X = 50% of Unit Unit's max HP
per Unit Unit's offensive Special
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
File:Moonless Breath W.png Skill refine effects
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Def/Res+4Allies Allies
within 2 spaces
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Foes Foes of
Allies Allies
within 2 spaces
Unit Unit's Res
Foe Foe's Res+5
& Foe Foe has
an Offensive Special
Temporary debuffs Atk/Def/Res-X
X = 10% of Unit Unit's Res
at start of combat, +5
Foe FoeUnit Unit's HP ≥ 25%
at start of combat
Damage Reduction Reduces damage by X%
X = 20% of Unit Unit's Res
from Foe Foe's attacks
Unit Unit
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Unit Unit's HP ≥ 25%
at start of combat
& Unit Unit's Res
Foe Foe's Res+5
& Foe Foe has
an Offensive Special

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
File:Moonless Breath W.png +3 HP Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).
Accelerates Special trigger (cooldown count-1).

Grants Atk/Def/Res+4 to allies within 2 spaces of unit during combat.

For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown).

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat + 5) and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Accelerates Special trigger (cooldown count-1).

Grants Atk/Def/Res+4 to allies within 2 spaces of unit during combat.

For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown).

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat + 5) and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).
Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Robin Fall Vessel Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Moonless Breath
★

In other languages[ | ]

Language Name
Japanese 暁闇のブレス
German Mondloser Atem
Spanish (Europe) Aliento sin luna
Spanish (Latin America) Soplo sin luna
French Souffle sans lune
Italian Soffio d'eclissi
Traditional Chinese (Taiwan) 曉闇吐息
Portuguese Sopro eclipse

See also[ | ]

Advertisement