Monstrous Bow | |
---|---|
Weapon type | |
Might | 8 |
Range | 2 |
Effectiveness | |
Required | Steel Bow |
SP | 200 |
Exclusive? | No |
String ID | SID_骨の弓
|
Description | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Notes[ | ]
- When battling a Flying unit, Attack is multiplied by 1.5.
- Sources of Flying effectiveness neutralization:
- Monstrous Bow applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- Panic does not convert bonuses into penalties, it changes the value of existing bonuses from positive to negative.
- If the affected unit does not have bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Wind Tribe Club+.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Monstrous Bow 5 | Monstrous Bow+ 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 怪物の弓 |
German | Riesiger Bogen |
Spanish (Europe) | Arco monstruo |
Spanish (Latin America) | Arco monstruo |
French | Arc de monstre |
Italian | Arco del mostro |
Traditional Chinese (Taiwan) | 怪物弓 |
Portuguese | Arco monstro |