Monstrous Bow | |
---|---|
Weapon type | ![]() ![]() ![]() ![]() |
Might | 8 |
Range | 2 |
Effectiveness | ![]() |
Required | Steel Bow |
SP | 200 |
Exclusive? | No |
String ID | SID_骨の弓
|
Description | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
![]() | ![]() ![]() within 2 spaces of ![]() | After combat if![]() |
Combat effects | ||
![]() ![]() | ![]() | — |
Notes[ | ]
- When battling a
Flying unit, damage is boosted by 50%.
- Sources of
Flying effectiveness neutralization:
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Monstrous Bow applies the
Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Panic for their first action.
Panic does not convert
Bonuses into
Penalties, it changes the value of existing
Bonuses from positive to negative.
- If the affected unit does not have
Bonuses or the affected unit has
Null Panic,
Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as
Atk/Spd Catch 4 and
Gainful Bow+.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 ![]() | Steel Bow 5 ![]() | Monstrous Bow 5 ![]() | Monstrous Bow+ 5 ![]() |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 怪物の弓 |
German | Riesiger Bogen |
Spanish (Europe) | Arco monstruo |
Spanish (Latin America) | Arco monstruo |
French | Arc de monstre |
Italian | Arco del mostro |
Traditional Chinese (Taiwan) | 怪物弓 |
Portuguese | Arco monstro |