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Mobility increased[1] (or March) is a status effect which increases the number of tiles a unit can move.  Gravity negates the effects of Mobility increased. For sources of this status effect, see the category page Sources of Mobility increased.

When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Mobility Increased.png Positive Armor March 3.png Armor March 3
Ephraim Dynastic Duo Face FC.webp Ephraim: Dynastic Duo
Unit can move 1 extra space.
(That turn only. Does not stack.)

Sources of Mobility increased[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Adult (Flier) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Crossbones Claw Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat.

If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Crusher Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.)
Ebon-Pirate Claw Grants Res+3. At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Def/Res-7 on that foe through their next actions.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+5 to unit during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Fledgling (Flier) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Flower Hauteclere Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat.
Hatchling (Flier) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Hawk King Claw Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Heron Wing Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Honorable Blade Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat.

Effect:【Dagger 7】

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Raven King Beak Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Sky-Pirate Claw Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Weapons related to this keyword when refined

Weapon Refined Description
Dracofalchion Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

Assist Description
Gray Waves Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

Special Description
Holy-Knight Aura At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.)

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

Icon Passive Description
Stall Ploy 1.png Stall Ploy 1 At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP-5.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Stall Ploy 2.png Stall Ploy 2 At start of turn, inflicts【Stall】on foes in cardinal directions with HP ≤ unit's HP-3.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Stall Ploy 3.png Stall Ploy 3 At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
Armor March 1.png Armor March 1 At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
Armor March 2.png Armor March 2 At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
Armor March 3.png Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)
Odd Tempest 1.png Odd Tempest 1 start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
Odd Tempest 2.png Odd Tempest 2 At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
Odd Tempest 3.png Odd Tempest 3 At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
Even Tempest 2.png Even Tempest 2 At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
Even Tempest 3.png Even Tempest 3 At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
Solitary Dream.png Solitary Dream At start of turn, if unit is adjacent to only dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit and unit can move 1 extra space. (That turn only. Does not stack.)
Armored Stride 1.png Armored Stride 1 At start of turn, if unit's HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
Armored Stride 2.png Armored Stride 2 At start of turn, if unit's HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)
Armored Stride 3.png Armored Stride 3 At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)

Sacred seals related to this keyword

Icon Passive Description
Boots Seal.png Boots Seal When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and【Infantry Boots】drop.

【Infantry Boots】
Grants +1 to movement to all allies for 1 turn.
Armored Boots.png Armored Boots At start of turn, if unit's HP = 100%, unit can move 1 extra space.
(That turn only. Does not stack.)

List of items

Icon Item Description
Infantry Boots.png Infantry Boots Grants +1 to movement to all allies for 1 turn.

List of structures

Icon Structure Level Description
Structure Ljosalfar Garden.png Ljósálfar Garden 1 Allies within 3 rows and 3 columns centered on structure can move 1 extra space. (That turn only. Does not stack.)
Structure Winged Summoner.png Winged Summoner 1 My Summoner and allies within 1 space of My Summoner can move 1 extra space. (That turn only. Does not stack.)

List of Duo Skills

Owners Duo Skill
Ephraim: Dynastic Duo
Ephraim: Dynastic Duo
Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
Hinoka: Fair Pirate Pair
Hinoka: Fair Pirate Pair
Grants Atk/Spd+6 to unit and flying allies within 3 rows or 3 columns centered on unit, and they can move 1 extra space. (That turn only. Does not stack.)

Inflicts【Gravity】on bow, dagger, magic, and staff foes within 3 rows or 3 columns centered on unit if they are also infantry, armored, or cavalry foes.

【Gravity】
Restricts target's movement to 1 space through its next action.
Palla: Sisterly Trio
Palla: Sisterly Trio
Unit and adjacent flying allies can move 1 extra space. (Unit can move 1 extra space even if adjacent ally is not a flying ally. That turn only. Does not stack.)

Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

List of Harmonized Skills

None, currently.

In other languages[]

Language Name
Japanese 移動力上昇
German Mobilität erhöht
Spanish (Europe) Aumento de movilidad
Spanish (Latin America) Aumento de movilidad
French Mobilité augmentée
Italian Mobilità aumentata
Traditional Chinese (Taiwan) 移動力提升
Portuguese Aumento de mobilidade

References[]

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