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Mirage Rod
Weapon Mirage Rod
Weapon type Red Tome
Might 14
Range 2
Required Bolganone
Fenrir
SP 400
Exclusive? Yes
String ID SID_幻影ロッド
Description Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Combat effects
Icon Temporary Debuff Atk/Res-6Icon Enemies Foes
within 2 spaces
Attack Plus W Refined weapon
Permanent effects
Attack Plus W Atk+3Icon Unit Unit
Combat effects
Icon Temporary Debuff Atk/Res-6Icon Enemies Foes
within 2 spaces
Status Effect Guaranteed Follow-Ups Guaranteed follow-upIcon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Status Effect Reduces damage when initiating Reduces damage by 75%
from Icon Enemy Foe's follow-up
(including fourth attacks)
Mirage Rod W Skill refine effects
Status effects
Status Effect Penalty Atk/Res-6Icon Enemies Foes within
3 rows or 3 columns
centered on Icon Unit Unit
At start of turn
Status Effect Sabotage Sabotage
Map effects
Icon Heal Recover 7 HPIcon Unit UnitAfter combat in
Enemy phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Combat effects
Icon Temporary Debuff Atk/Res-5Icon Enemy FoeEnemy phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Icon Damage Boost Boosts damage dealt by X%
X = 15% of Icon Unit Unit's Atk
Icon Unit Unit

Notes[ | ]

  • The stat decrease that can be applied by Mirage Rod is considered a temporary debuff.
  • The temporary debuffs of Mirage Rod will not apply if an ally enters combat and is inflicted with Status Effect Feud Feud or to foes with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3 who are in combat against the user's allies.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Mirage Rod W Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by refined Mirage Rod.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:
  • The healing effect is triggered regardless if Mirage Rod W Mirage Rod's user performs an attack during combat. If foe engages and user cannot counterattack, Mirage Rod W Mirage Rod's healing effect will still trigger.
  • Mirage Rod W Mirage Rod's user needs to survive the combat for the healing effect to trigger.
  • Mirage Rod W Mirage Rod's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Mirage Rod W Mirage Rod's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Kiria Cool Facade Face FC
Flux
★
Ruin
★
Fenrir
★
Mirage Rod
★

In other languages[ | ]

Language Name
Japanese 幻影ロッド
German Mirage-Stab
Spanish (Europe) Vara Mirage
Spanish (Latin America) Vara Mirage
French Bâton mirage
Italian Asta Mirage
Traditional Chinese (Taiwan) 幻影鐵杖
Portuguese Vara Mirage

See also[ | ]

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