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Mirage Rod
Weapon Mirage Rod
Weapon type Red Tome
Might 14
Range 2
Required Bolganone
Fenrir
SP 400
Exclusive? Yes
String ID SID_幻影ロッド
Description Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk+3Unit Unit
Combat effects
Temporary debuffs Atk/Res-6Foes Foes
within 2 spaces
Attack Plus W Refined weapon
Permanent effects
Attack Plus W Atk+3Unit Unit
Combat effects
Temporary debuffs Atk/Res-6Foes Foes
within 2 spaces
Guaranteed Follow-Up Guaranteed follow-upUnit UnitUnit Unit's HP ≥ 25%
at start of combat
Damage Reduction Reduces damage by 75%
from Foe Foe's follow-up
(including fourth attacks)
Mirage Rod W Skill refine effects
Status effects
Penalties Atk/Res-6Foes Foes within
3 rows or 3 columns
centered on Unit Unit
At start of turn
Status Effect Sabotage Sabotage
Map effects
Heal Recover 7 HPUnit UnitAfter combat in
Enemy phase or
Foe Foe's HP ≥ 75%
at start of combat
Combat effects
Temporary debuffs Atk/Res-5Foe FoeEnemy phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage boost Boosts damage by X%
X = 15% of Unit Unit's Atk
Unit Unit

Notes[ | ]

  • The stat decrease that can be applied by Mirage Rod is considered a temporary debuff.
  • The temporary debuffs of Mirage Rod will not apply if an ally enters combat and the user is inflicted with Status Effect Times Grip Time's Grip, the ally is inflicted with Status Effect Feud Feud, or the ally is in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Mirage Rod W Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Status Effect Frozen Frozen).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by refined Mirage Rod.
  • The healing effect is triggered regardless of whether Mirage Rod W Mirage Rod's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Mirage Rod W Mirage Rod's healing effect will still trigger.
  • Mirage Rod W Mirage Rod's user needs to survive the combat for the healing effect to trigger.
  • Mirage Rod W Mirage Rod's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Mirage Rod W Mirage Rod's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Kiria Cool Facade Face FC
Flux
★
Ruin
★
Fenrir
★
Mirage Rod
★

In other languages[ | ]

Language Name
Japanese 幻影ロッド
German Mirage-Stab
Spanish (Europe) Vara Mirage
Spanish (Latin America) Vara Mirage
French Bâton mirage
Italian Asta Mirage
Traditional Chinese (Taiwan) 幻影鐵杖
Portuguese Vara Mirage

See also[ | ]

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