| Mirage Feather | |
|---|---|
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Effectiveness | |
| Required | Silver Lance |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_幻影フェザー |
| Description | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Spd+3 | Unit | — |
| Combat effects | ||
| Armored & Cavalry effective damage | Unit | — |
| Atk/Spd+6 | Player Phase & Ally has acted | |
| Follow-up before counter | ||
| Refined weapon | ||
| Permanent effects | ||
| Spd+3 | Unit | — |
| Combat effects | ||
| Armored & Cavalry effective damage | Unit | — |
| Atk/Spd+6 | Player Phase or an Ally is within 2 spaces | |
| Neutralizes "Cannot follow-up" | ||
| Follow-up before counter | Player Phase & Ally has acted | |
| Skill refine effects | ||
| Map effects | ||
| 【Canto (2)】 | Unit | — |
| Combat effects | ||
| Atk/Spd+5 | Unit | Unit's HP ≥ 25% |
| Neutralizes Atk/Spd Penalties | ||
| Atk/Spd+5 | Player Phase & Ally has acted | |
Notes[]
- When battling an Armored unit, damage is boosted by 50%.
- Sources of Armored effectiveness neutralization:
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield and Fire Emblem will neutralize the damage boost against Cavalry units.
- The stat boost that can be applied during combat by Mirage Feather is considered a temporary buff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Mirage Feather does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Mirage Feather's priority changing effect.
- Mirage Feather changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
Upgrades[]
Mirage Feather can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| +3 HP | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. Enables【Canto (2)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat. | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. Enables【Canto (2)】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 | ||
| +5 HP, +3 Spd | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 | ||
| +5 HP, +4 Def | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 | ||
| +5 HP, +4 Res | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack. | 400 SP, 500, 200 |
Notes[]
- refined Mirage Feather will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by refined Mirage Feather:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (2)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (2)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (2)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (2)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (2)】 to trigger again.
- If an ally has an effect such as Salvage or Summer Chilling, the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (2)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (2)】 to enter or cross through a forest.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (2)】.
- The movement granted by 【Canto (2)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Mirage Feather can neutralize Penalties during combat.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Mirage Feather do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Mirage Feather will apply.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Mirage Feather 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 幻影フェザー |
| German | Mirage-Feder |
| Spanish (Europe) | Pluma Mirage |
| Spanish (Latin America) | Pluma Mirage |
| French | Plume mirage |
| Italian | Piuma Mirage |
| Traditional Chinese (Taiwan) | 幻影鐵羽槍 |
| Portuguese | Pluma Mirage |
