Fire Emblem Heroes Wiki
Mirage Feather
Wep lc067
Weapon type Lance
Might 16
Range 1
Effectiveness
Required Silver Lance
SP 400
Exclusive? Yes
String IDSID_幻影フェザー
DescriptionEffective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack.

Effects[]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Stat Boosts Spd+3Unit Unit
Combat effects
Effectiveness  Armored &  Cavalry
effective damage
Unit Unit
Temporary buffs Atk/Spd+6Player Phase &
Ally Ally has acted
Desperation Follow-up before counter
Attack Plus W Refined weapon
Permanent effects
Stat Boosts Spd+3Unit Unit
Combat effects
Effectiveness  Armored &  Cavalry
effective damage
Unit Unit
Temporary buffs Atk/Spd+6Player Phase or
an Ally Ally is
within 2 spaces
Neutralize PFU Neutralizes "Cannot follow-up"
Desperation Follow-up before counterPlayer Phase &
Ally Ally has acted
Mirage Feather W Skill refine effects
Map effects
Canto 【Canto (2)】Unit Unit
Combat effects
Temporary buffs Atk/Spd+5Unit UnitUnit Unit's HP ≥ 25%
Neutralize Penalties Neutralizes Atk/Spd Penalties
Temporary buffs Atk/Spd+5Player Phase &
Ally Ally has acted

Notes[]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Mirage Feather does not guarantee the user a follow-up.
  • If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
  • Effects such as  Vantage or  Paranoia have priority over Mirage Feather's priority changing effect.
  • Mirage Feather changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 Hardy Bearing 3 or Icon Skill Weapon Caltrop Dagger+.

Upgrades[]

Mirage Feather can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
+3 HPEffective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat.
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (2)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 SP,
 500,
 200
+5 HP,
+2 Mt
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.400 SP,
 500,
 200
+5 HP,
+3 Spd
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.400 SP,
 500,
 200
+5 HP,
+4 Def
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.400 SP,
 500,
 200
+5 HP,
+4 Res
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.400 SP,
 500,
 200

Notes[]

List of owners[]

UnitSkill chain
Tsubasa Madcap Idol Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Mirage Feather
★

In other languages[]

Language Name
Japanese 幻影フェザー
German Mirage-Feder
Spanish (Europe) Pluma Mirage
Spanish (Latin America) Pluma Mirage
French Plume mirage
Italian Piuma Mirage
Traditional Chinese (Taiwan) 幻影鐵羽槍
Portuguese Pluma Mirage

See also[]