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Mirabilis: Daydream
Mirabilis: Spring Daydream
General Quotes Misc Heroic Ordeal
Mirabilis
Sugarplum Vision
Portrait
Mirabilis Sugarplum Vision Face
Attack
Mirabilis Sugarplum Vision BtlFace
Special
Mirabilis Sugarplum Vision BtlFace C
Damage

Mirabilis Sugarplum Vision BtlFace D

Art by: Enkyo Yuichiro (円居雄一郎)
Description A ljósálfr who can be found sleeping at all times and places. Struggling to stay awake for the winter festival, she is doing her best to participate.
Rarities ★ SR — Special
Weapon Type Icon Class Blue Dagger Blue Dagger
Move Type  Flying
Voice Actor EN Heather Halley
Voice Actor JP Misaki Kuno (久野美咲)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 6.0
Internal ID PID_冬祭ルピナス (745)
Origin 00000400300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/165/6/71/2/33/4/53/4/531
★14/15/166/7/81/2/34/5/63/4/533
★15/16/176/7/82/3/44/5/64/5/636
★15/16/177/8/92/3/45/6/74/5/638
★16/17/187/8/93/4/55/6/75/6/741

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3424/27/309/11/1422/25/2824/27/29120~122
★29/32/3527/30/339/12/1525/28/3126/29/31130~131
★32/35/3829/32/3511/14/1727/30/3329/32/35143
★33/36/3931/34/3712/15/1829/32/3530/33/37150~151
★35/39/4233/36/3913/17/2031/34/3733/36/40161~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%65%30%65%70%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Dreamflake142
Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Dance1
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150★★
Whimsical Dream1
Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
400★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
AWarding Stance 1
If foe initiates combat, grants Res+2 during combat.
50★
Bracing Stance 1
If foe initiates combat, grants Def/Res+2 during combat.
120★
Bracing Stance 2
If foe initiates combat, grants Def/Res+4 during combat.
240★
Bracing Stance 3
If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BSpd Cantrip 1
If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions.
60★
Spd Cantrip 2
If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions.
120★
Spd Cantrip 3
If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions.
240★
CGround Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
60★
Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
120★
Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
240★