|Art by: Yoshiku (四々九)|
|Description||A ljósálfr from Ljósálfheimr, the realm of dreams. She brings daydreams to mortals and sleeps during day and night. Always seems to have just woken up.|
|5 Focus — Mythic|
|Ally Boost||+5 HP +5 Res|
|Voice Actor EN||Heather Halley|
|Voice Actor JP||Kuno Misaki (久野美咲)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Flower of Ease||16||1||Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat.|
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
|Whimsical Dream||1||Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)||400||—||5|
|A||Fortress Res 1||Grants Res+3.|
|Fort. Def/Res 1||Grants Def/Res+3.|
|Fort. Def/Res 2||Grants Def/Res+4.|
|Fort. Def/Res 3||Grants Def/Res+6.|
|B||Sabotage Def 1||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action.||60||1|
|Sabotage Def 2||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action.||120||2|
|Sabotage Def 3||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action.||240||4|
|C||Def/Res Gap 1||At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)||60||3|
|Def/Res Gap 2||At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)||120||4|
|Def/Res Gap 3||At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)||240||5|