General | Quotes | Misc | Heroic Ordeal |
Mila Goddess of Love | |
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Art by: Yamada Akihiro (山田章博) | |
Description | Goddess of Love and sister of the god Duma. She and Duma fought over the continent of Valentia and split it in twain. Zofia, the south of Valentia, is her domain. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Light |
Ally Boost | HP+5, Def+5 |
Weapon Type | Colorless Breath |
Move Type | Infantry |
Voice Actor EN | Monica Rial |
Voice Actor JP | 榊原良子(Yoshiko Sakakibara) |
Release Date | |
Entry | Echoes |
Version | 4.5 |
Internal ID | PID_神階ミラ (525)
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Origin | 20000930200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 8/9/10 | 1/2/3 | 7/8/9 | 4/5/6 | 41 |
2 | 16/17/18 | 9/10/11 | 1/2/3 | 8/9/10 | 4/5/6 | 43 |
3 | 17/18/19 | 9/10/11 | 2/3/4 | 8/9/10 | 5/6/7 | 46 |
4 | 17/18/19 | 10/11/12 | 2/3/4 | 9/10/11 | 5/6/7 | 48 |
5 | 18/19/20 | 10/11/12 | 3/4/5 | 9/10/11 | 6/7/8 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 26/28/31 | 9/11/14 | 28/31/33 | 25/28/30 | 130~132 |
2 | 31/34/37 | 28/31/34 | 9/12/15 | 31/34/36 | 27/30/32 | 140~141 |
3 | 34/37/40 | 30/33/36 | 11/14/17 | 33/36/39 | 30/33/36 | 153 |
4 | 35/38/41 | 32/35/38 | 12/15/18 | 35/38/42 | 31/34/38 | 160~161 |
5 | 37/41/44 | 34/37/40 | 13/17/20 | 37/40/44 | 34/37/41 | 171~173 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 30% | 70% | 70% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Nurturing Breath | 16 | 1 | Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. | 400 | 5 | 5 |
Nurturing Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Nurturing Breath becomes "Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
Nurturing Breath can be upgraded with the additional effect "Grants Atk/Spd/Def/Res+4. If allies are within 7 rows and 7 columns centered on unit, unit neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. Allies within 7 rows and 7 columns centered on unit gain "neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.)" during combat.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Defense | 1 | Grants Def+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Def/Res | 1 | Grants Def/Res+3 to target ally for 1 turn. | 300 | — | 4 |
Rally Def/Res+ | 1 | Grants Def/Res+6 to target ally for 1 turn. | 400 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Steady Stance 1 | If foe initiates combat, grants Def+2 during combat. | 50 | 2 | |
Bracing Stance 1 | If foe initiates combat, grants Def/Res+2 during combat. | 120 | 3 | ||
Bracing Stance 2 | If foe initiates combat, grants Def/Res+4 during combat. | 240 | 4 | ||
Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | Sabotage Atk 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action. | 60 | 1 | |
Sabotage Atk 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action. | 120 | 2 | ||
Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 240 | 4 | ||
Dragon Wall 1 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). | 60 | 1 | ||
Dragon Wall 2 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). | 120 | 2 | ||
Dragon Wall 3 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 240 | 4 | ||
C | Mila's Turnwheel | At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit's Def through their next actions. If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 300 | 5 | |
Mila's Turnwheel II | At the start of turn, grants "foe cannot make a follow-up attack" to unit for 1 turn and inflicts【Isolation】and【Guard】on foes in cardinal directions with Def < unit's Def through their next actions. If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 300 | 5 |