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Mikoto
Caring Mother
Portrait
Mikoto Caring Mother Face
Attack
Mikoto Caring Mother BtlFace
Special
Mikoto Caring Mother BtlFace C
Damage

Mikoto Caring Mother BtlFace D

Art by: Ito Misei (伊藤未生)
Description The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura. Appears in Fire Emblem Fates.
Rarities ★ SR
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Marisha Ray
Voice Actor JP 大原さやか(Sayaka Ohara)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 2.11
Internal ID PID_夢ミコト (311)
Origin 110000200200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/156/7/85/6/72/3/44/5/635
★13/14/157/8/96/7/82/3/44/5/637
★14/15/167/8/96/7/83/4/55/6/740
★14/15/168/9/107/8/93/4/55/6/742
★15/16/178/9/107/8/94/5/66/7/845

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3324/26/2921/24/2611/14/1717/19/22112~114
★28/31/3426/29/3223/26/2912/15/1818/20/23121~122
★31/34/3728/31/3425/28/3114/17/2020/23/26133
★32/35/3830/33/3627/30/3315/18/2121/24/27140
★34/38/4132/35/3829/32/3517/20/2323/26/30150~152

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%60%55%35%45%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Flash72
After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
200★
Flash+112
After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
300★
Doting Staff142
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
400★

Flash+ can be upgraded in the Weapon Refinery.
Flash+ can be upgraded with the additional effect Wrathful Staff W "Calculates damage from staff like other weapons.".
Flash+ can be upgraded with the additional effect Dazzling Staff W "Foe cannot counterattack.".
Doting Staff can be upgraded in the Weapon Refinery.
Doting Staff can be upgraded with the additional effect Canto Control W "If foe within 4 spaces of this unit triggers Canto, inflicts【Canto Control】on that foe.

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Martyr1
Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
200★★
Martyr+1
Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★

Passives[ | ]

TypeNameDescriptionSPUnlock
ABrazen Atk Res 1Brazen Atk/Res 1
At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat.
60★
Brazen Atk Res 2Brazen Atk/Res 2
At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat.
120★
Brazen Atk Res 3Brazen Atk/Res 3
At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat.
240★
CInfantry Rush 1Infantry Rush 1
Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
60★
Infantry Rush 2Infantry Rush 2
Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
120★
Infantry Rush 3Infantry Rush 3
Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
240★

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