General | Quotes | Misc | Heroic Ordeal |
Mikoto Caring Mother | |
---|---|
Art by: Ito Misei (伊藤未生) | |
Description | The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura. Appears in Fire Emblem Fates. |
Rarities | 4 SR |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Marisha Ray |
Voice Actor JP | 大原さやか(Sayaka Ohara) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 2.11 |
Internal ID | PID_夢ミコト (311)
|
Origin | 110000200200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 6/7/8 | 5/6/7 | 2/3/4 | 4/5/6 | 35 |
2 | 13/14/15 | 7/8/9 | 6/7/8 | 2/3/4 | 4/5/6 | 37 |
3 | 14/15/16 | 7/8/9 | 6/7/8 | 3/4/5 | 5/6/7 | 40 |
4 | 14/15/16 | 8/9/10 | 7/8/9 | 3/4/5 | 5/6/7 | 42 |
5 | 15/16/17 | 8/9/10 | 7/8/9 | 4/5/6 | 6/7/8 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 24/26/29 | 21/24/26 | 11/14/17 | 17/19/22 | 112~114 |
2 | 28/31/34 | 26/29/32 | 23/26/29 | 12/15/18 | 18/20/23 | 121~122 |
3 | 31/34/37 | 28/31/34 | 25/28/31 | 14/17/20 | 20/23/26 | 133 |
4 | 32/35/38 | 30/33/36 | 27/30/33 | 15/18/21 | 21/24/27 | 140 |
5 | 34/38/41 | 32/35/38 | 29/32/35 | 17/20/23 | 23/26/30 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 55% | 35% | 45% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills
Weapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Flash | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 200 | — | 3 |
Flash+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | — | 5 |
Flash+ can be upgraded in the Weapon Refinery.
Flash+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Flash+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Passives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Brazen Atk/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. | 60 | 1 | |
Brazen Atk/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. | 120 | 2 | ||
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 | 4 | ||
C | Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | 3 | |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | 4 | ||
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | 5 |