General | Quotes | Misc | Heroic Ordeal |
Mikoto Caring Mother | |
---|---|
Art by: Ito Misei (伊藤未生) | |
Description | The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura. Appears in Fire Emblem Fates. |
Rarities | 4 SR |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Marisha Ray |
Voice Actor JP | 大原さやか(Sayaka Ohara) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 2.11 |
Internal ID | PID_夢ミコト (311)
|
Origin | 110000200200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 6/7/8 | 5/6/7 | 2/3/4 | 4/5/6 | 35 |
2 | 13/14/15 | 7/8/9 | 6/7/8 | 2/3/4 | 4/5/6 | 37 |
3 | 14/15/16 | 7/8/9 | 6/7/8 | 3/4/5 | 5/6/7 | 40 |
4 | 14/15/16 | 8/9/10 | 7/8/9 | 3/4/5 | 5/6/7 | 42 |
5 | 15/16/17 | 8/9/10 | 7/8/9 | 4/5/6 | 6/7/8 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 24/26/29 | 21/24/26 | 11/14/17 | 17/19/22 | 112~114 |
2 | 28/31/34 | 26/29/32 | 23/26/29 | 12/15/18 | 18/20/23 | 121~122 |
3 | 31/34/37 | 28/31/34 | 25/28/31 | 14/17/20 | 20/23/26 | 133 |
4 | 32/35/38 | 30/33/36 | 27/30/33 | 15/18/21 | 21/24/27 | 140 |
5 | 34/38/41 | 32/35/38 | 29/32/35 | 17/20/23 | 23/26/30 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 55% | 35% | 45% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Flash | 7 | 2 | After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. | 200 | — | 3 |
Flash+ | 11 | 2 | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 300 | — | 5 |
Doting Staff | 14 | 2 | Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 400 | — | 5 |
Flash+ can be upgraded in the Weapon Refinery.
Flash+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Flash+ can be upgraded with the additional effect "Foe cannot counterattack.".
Doting Staff can be upgraded in the Weapon Refinery.
Doting Staff can be upgraded with the additional effect "If foe within 4 spaces of this unit triggers Canto, inflicts【Canto Control】on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Brazen Atk/Res 1 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. | 60 | 1 | |
Brazen Atk/Res 2 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. | 120 | 2 | ||
Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 | 4 | ||
C | Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | 3 | |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | 4 | ||
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | 5 |