General | Quotes | Misc | Heroic Ordeal |
Midori Reliable Chemist | |
---|---|
Art by: Mikuro (みく郎) | |
Description | Daughter of the stalwart Hoshidan ninja Kaze. An expert when it comes to crafting balms and poultices from medicinal herbs. Appears in Fire Emblem Fates. |
Rarities | 4 SR |
Weapon Type | Red bow |
Move Type | Infantry |
Voice Actor EN | Sarah Blandy |
Voice Actor JP | 高野麻里佳(Marika Kouno) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 4.4 |
Internal ID | PID_ミドリコ (507)
|
Origin | 110006900600 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 8/9/10 | 3/4/5 | 7/8/9 | 1/2/3 | 38 |
2 | 14/15/16 | 9/10/11 | 3/4/5 | 8/9/10 | 1/2/3 | 40 |
3 | 15/16/17 | 9/10/11 | 4/5/6 | 8/9/10 | 2/3/4 | 43 |
4 | 15/16/17 | 10/11/12 | 4/5/6 | 9/10/11 | 2/3/4 | 45 |
5 | 16/17/18 | 10/11/12 | 5/6/7 | 9/10/11 | 3/4/5 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 29/32/34 | 19/22/24 | 23/26/28 | 12/15/17 | 127~128 |
2 | 31/34/37 | 32/35/37 | 20/23/26 | 25/28/31 | 13/16/18 | 135~136 |
3 | 34/37/40 | 34/37/40 | 23/26/29 | 27/30/33 | 15/18/21 | 148 |
4 | 35/38/41 | 36/39/43 | 24/27/30 | 29/32/35 | 16/19/22 | 155~156 |
5 | 38/41/44 | 38/41/45 | 27/30/33 | 31/34/37 | 18/21/24 | 167~168 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 55% | 55% | 40% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Spendthrift Bow | 8 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 200 | 4 | 3 |
Spendthrift Bow+ | 12 | 2 | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | 300 | 5 | 5 |
Lucky Bow | 14 | 2 | Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown). | 400 | — | 5 |
Spendthrift Bow+ can be upgraded in the Weapon Refinery.
Lucky Bow can be upgraded in the Weapon Refinery.
Lucky Bow can be upgraded with the additional effect "At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Defense | 1 | Grants Def+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Atk/Def | 1 | Grants Atk/Def+3 to target ally for 1 turn. | 300 | — | 4 |
Rally Atk/Def+ | 1 | Grants Atk/Def+6 to target ally for 1 turn. | 400 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | 1 | |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | 2 | ||
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | 4 |