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Midori
Reliable Chemist
Portrait
Midori Reliable Chemist Face
Attack
Midori Reliable Chemist BtlFace
Special
Midori Reliable Chemist BtlFace C
Damage

Midori Reliable Chemist BtlFace D

Art by: Mikuro (みく郎)
Description Daughter of the stalwart Hoshidan ninja Kaze. An expert when it comes to crafting balms and poultices from medicinal herbs. Appears in Fire Emblem Fates.
Rarities ★ SR
Weapon Type Icon Class Red Bow Red bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Sarah Blandy
Voice Actor JP 高野麻里佳(Marika Kouno)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 4.4
Internal ID PID_ミドリコ (507)
Origin 110006900600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/168/9/103/4/57/8/91/2/338
★14/15/169/10/113/4/58/9/101/2/340
★15/16/179/10/114/5/68/9/102/3/443
★15/16/1710/11/124/5/69/10/112/3/445
★16/17/1810/11/125/6/79/10/113/4/548

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3529/32/3419/22/2423/26/2812/15/17127~128
★31/34/3732/35/3720/23/2625/28/3113/16/18135~136
★34/37/4034/37/4023/26/2927/30/3315/18/21148
★35/38/4136/39/4324/27/3029/32/3516/19/22155~156
★38/41/4438/41/4527/30/3331/34/3718/21/24167~168

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%55%55%40%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Spendthrift Bow82
Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.)
200★★
Spendthrift Bow+122
Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.)
300★★
Lucky Bow142
Effective against flying foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, grants an additional Atk+7 to unit and inflicts Atk-7 on foe, deals damage = 15% of unit's Atk, and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and after combat, if unit attacked, inflicts Special cooldown count+2 on unit (cannot exceed the unit's maximum Special cooldown).
400★

Spendthrift Bow+ can be upgraded in the Weapon Refinery.
Lucky Bow can be upgraded in the Weapon Refinery.
Lucky Bow can be upgraded with the additional effect Lucky Bow W "At start of turn, if unit is within 2 spaces of an ally, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn), and restores 10 HP to unit and those allies. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Rally Defense1
Grants Def+4 to target ally for 1 turn.
150★★
Rally Atk/Def1
Grants Atk/Def+3 to target ally for 1 turn.
300★
Rally Atk/Def+1
Grants Atk/Def+6 to target ally for 1 turn.
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AClose FoilClose Foil
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.
300★
BChill Atk 1Chill Atk 1
At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
60★
Chill Atk 2Chill Atk 2
At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
120★
Chill Atk 3Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
240★

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