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General Quotes Misc Heroic Ordeal
Midir
Archer of Yngvi
Portrait
Midir Archer of Yngvi Face
Attack
Midir Archer of Yngvi BtlFace
Special
Midir Archer of Yngvi BtlFace C
Damage

Midir Archer of Yngvi BtlFace D

Art by: kawasumi (かわすみ)
Description An archer knight in service of Yngvi. He was severely injured when he stood up against Munnir's assault. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities ★
Weapon Type Icon Class Blue Bow Blue bow
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Ry McKeand
Voice Actor JP 優希比呂
Release Date
Addition Date
Entry Icon MiniUnit Head 3 Genealogy of the Holy War
Version 8.10
Internal ID PID_ミデェール (1193)
Origin 30000200300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/109/10/113/4/50/1/240
★15/16/179/10/1110/11/123/4/50/1/242
★16/17/189/10/1110/11/124/5/61/2/345
★16/17/1810/11/1211/12/134/5/61/2/347
★17/18/1910/11/1211/12/135/6/72/3/450

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3833/36/3919/22/2413/15/18139~141
★30/33/3635/38/4136/39/4220/23/2614/16/19149~150
★33/36/3938/41/4439/42/4523/26/2916/19/22164
★34/37/4041/44/4742/45/4824/27/3017/20/23173
★36/40/4343/46/4944/47/5027/30/3319/22/26184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%80%55%45%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Rampart Bow142
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Deep Wounds】on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of foes within 3 spaces of target, including target, × 8; max 32; excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Exposure】
Foe's attacks deal +10 damage.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Sly Swift SparrowSly Swift Sparrow
If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
CRouse Spd Def 1Rouse Spd/Def 1
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn.
60★
Rouse Spd Def 2Rouse Spd/Def 2
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn.
120★
Rouse Spd Def 3Rouse Spd/Def 3
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn.
240★
Incite Spd DefIncite Spd/Def
At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300★

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