General | Quotes | Misc | Heroic Ordeal |
Midir Archer of Yngvi | |
---|---|
Art by: kawasumi (かわすみ) | |
Description | An archer knight in service of Yngvi. He was severely injured when he stood up against Munnir's assault. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 5 |
Weapon Type | Blue bow |
Move Type | Cavalry |
Voice Actor EN | Ry McKeand |
Voice Actor JP | 優希比呂 |
Release Date | |
Addition Date | |
Entry | Genealogy of the Holy War |
Version | 8.10 |
Internal ID | PID_ミデェール (1193)
|
Origin | 30000200300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 9/10/11 | 3/4/5 | 0/1/2 | 40 |
2 | 15/16/17 | 9/10/11 | 10/11/12 | 3/4/5 | 0/1/2 | 42 |
3 | 16/17/18 | 9/10/11 | 10/11/12 | 4/5/6 | 1/2/3 | 45 |
4 | 16/17/18 | 10/11/12 | 11/12/13 | 4/5/6 | 1/2/3 | 47 |
5 | 17/18/19 | 10/11/12 | 11/12/13 | 5/6/7 | 2/3/4 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/38 | 33/36/39 | 19/22/24 | 13/15/18 | 139~141 |
2 | 30/33/36 | 35/38/41 | 36/39/42 | 20/23/26 | 14/16/19 | 149~150 |
3 | 33/36/39 | 38/41/44 | 39/42/45 | 23/26/29 | 16/19/22 | 164 |
4 | 34/37/40 | 41/44/47 | 42/45/48 | 24/27/30 | 17/20/23 | 173 |
5 | 36/40/43 | 43/46/49 | 44/47/50 | 27/30/33 | 19/22/26 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 80% | 80% | 55% | 45% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Rampart Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Deep Wounds】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of foes within 3 spaces of target, including target, × 8; max 32; excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Exposure】 Foe's attacks deal +10 damage. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Sly Swift Sparrow | If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
C | Rouse Spd/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn. | 60 | 2 | |
Rouse Spd/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Spd/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn. | 240 | 4 | ||
Incite Spd/Def | At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | 300 | 5 |