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General | Quotes | Misc | Heroic Ordeal |
Micaiah Radiant Queen | |
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Art by: HACCAN | |
Description | The fifteenth ruler of Daein, often praised as the country's dawn. After her ascension, Daein was thrust into a new age of progress. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Wind |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Veronica Taylor |
Voice Actor JP | 桑谷夏子(Natsuko Kuwatani) |
Release Date | |
Entry | Radiant Dawn |
Version | 5.8 |
Internal ID | PID_伝承ミカヤ (700)
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Origin | 90000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 9/10/11 | 4/5/6 | 1/2/3 | 8/9/10 | 40 |
2 | 13/14/15 | 10/11/12 | 4/5/6 | 1/2/3 | 9/10/11 | 42 |
3 | 14/15/16 | 10/11/12 | 5/6/7 | 2/3/4 | 9/10/11 | 45 |
4 | 14/15/16 | 11/12/13 | 5/6/7 | 2/3/4 | 10/11/12 | 47 |
5 | 15/16/17 | 11/12/13 | 6/7/8 | 3/4/5 | 10/11/12 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 30/33/35 | 20/23/25 | 10/13/16 | 29/32/34 | 130~131 |
2 | 28/31/34 | 33/36/38 | 21/24/27 | 11/14/17 | 32/35/37 | 139~140 |
3 | 31/34/37 | 35/38/41 | 24/27/30 | 13/16/19 | 34/37/40 | 152 |
4 | 32/35/38 | 37/40/44 | 25/28/31 | 14/17/20 | 36/39/43 | 159~160 |
5 | 34/38/41 | 39/42/46 | 28/31/34 | 16/19/22 | 38/41/45 | 170~172 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 55% | 35% | 70% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
New Dawn | 14 | 2 | Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Ardent Sacrifice | 1 | Restores 10 HP to target ally. Unit loses 10 HP but cannot go below 1. | 150 | 4 | 3 |
Maiden's Solace | 1 | Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Fury 1 | Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit. | 50 | 2 | |
Fury 2 | Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit. | 100 | 3 | ||
Fury 3 | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 200 | 4 | ||
Fury 4 | Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. | 300 | 5 | ||
B | Prescience | Inflicts Atk/Res-5 on foe during combat. If unit initiates combat or if foe's Range=2, reduces damage from foe's first attack by 30%. | 300 | 5 | |
C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 2 | |
Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 3 | ||
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 | ||
Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. | 300 | 5 |