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Micaiah: Priestess of Dawn
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|Art by: HACCAN|
|Description||The fifteenth ruler of Daein, often praised as the country's dawn. After her ascension, Daein was thrust into a new age of progress. Appears in Fire Emblem: Radiant Dawn.|
|5 Focus — Legendary|
|Ally Boost||+3 HP|
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Standard Effect 2: Pair Up||An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.|
|Voice Actor EN||Veronica Taylor|
|Voice Actor JP||Kuwatani Natsuko (桑谷夏子)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.
Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.
Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.
Inflicts Atk/Res-5 on foe during combat. If unit initiates combat or if foe's Range=2, reduces damage from foe's first attack by 30%.
|C||Distant Guard 1|
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
|Distant Guard 2|
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
|Distant Guard 3|
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
|Joint Dist. Guard|
Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.