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Micaiah: Priestess of Dawn
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Micaiah: Queen of Dawn
Micaiah: Dawn Wind's Duo
|Art by: HACCAN|
|Description||The fifteenth ruler of Daein, often praised as the country's dawn. After her ascension, Daein was thrust into a new age of progress. Appears in Fire Emblem: Radiant Dawn.|
|5 Focus — Legendary|
|Ally Boost||+3 HP|
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Standard Effect 2: Pair Up||An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.|
|Voice Actor EN||Veronica Taylor|
|Voice Actor JP||Kuwatani Natsuko (桑谷夏子)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|New Dawn||14||2||Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||400||5||5|
|Ardent Sacrifice||1||Restores 10 HP to target ally.|
Unit loses 10 HP but cannot go below 1.
|Maiden's Solace||1||Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.|
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|A||Fury 1||Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.||50||2|
|Fury 2||Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.||100||3|
|Fury 3||Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.||200||4|
|Fury 4||Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.||300||5|
|C||Distant Guard 1||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."||60||2|
|Distant Guard 2||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."||120||3|
|Distant Guard 3||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."||240||4|
|Joint Dist. Guard||Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.||300||5|