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Status Icon WeaponStatus Icon MoveMicaiah Priestess of Dawn Face FC
Micaiah: Priestess of Dawn
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General Quotes Misc Heroic Ordeal
Micaiah
Queen of Dawn
Portrait
Micaiah Queen of Dawn Face
Attack
Micaiah Queen of Dawn BtlFace
Special
Micaiah Queen of Dawn BtlFace C
Damage

Micaiah Queen of Dawn BtlFace D

Art by: Kita Senri (北千里)
Description The fifteenth ruler of Daein. Determined to reconstruct and develop her home country. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ SR
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Flying Flying
Voice Actor EN Veronica Taylor
Voice Actor JP 桑谷夏子(Natsuko Kuwatani)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 3.8
Internal ID PID_総選挙ミカヤ (413)
Origin 90000100100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/164/5/63/4/51/2/38/9/1035
★14/15/165/6/73/4/51/2/39/10/1137
★15/16/175/6/74/5/62/3/49/10/1140
★15/16/176/7/84/5/62/3/410/11/1242
★16/17/186/7/85/6/73/4/510/11/1245

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/29/3225/28/3017/20/239/11/1426/28/31115~117
★28/30/3328/31/3318/21/249/12/1528/31/34124~126
★30/33/3630/33/3621/24/2711/14/1730/33/36137
★31/34/3732/35/3922/25/2812/15/1832/35/38144~145
★33/36/4034/37/4124/28/3113/17/2034/37/40154~156

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★45%70%50%30%60%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Light of Dawn142
Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
400★★

Light of Dawn can be upgraded in the Weapon Refinery.
When upgraded, the description of Light of Dawn becomes "Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Light of Dawn can be upgraded with the additional effect Light of Dawn W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Ardent Sacrifice1
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
150★★
Sacrifice1
Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Bond 1Atk/Res Bond 1
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
60★
Atk Res Bond 2Atk/Res Bond 2
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
120★
Atk Res Bond 3Atk/Res Bond 3
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
240★
Atk Res Bond 4Atk/Res Bond 4
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.
300★
BYunes WhispersYune's Whispers
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action.
300★
CGround Orders 1Ground Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
60★
Ground Orders 2Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
120★
Ground Orders 3Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
240★

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