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General | Quotes | Misc | Heroic Ordeal |
Micaiah Queen of Dawn | |
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Art by: Kita Senri (北千里) | |
Description | The fifteenth ruler of Daein. Determined to reconstruct and develop her home country. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 SR |
Weapon Type | Green Tome |
Move Type | Flying |
Voice Actor EN | Veronica Taylor |
Voice Actor JP | 桑谷夏子(Natsuko Kuwatani) |
Release Date | |
Entry | Radiant Dawn |
Version | 3.8 |
Internal ID | PID_総選挙ミカヤ (413)
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Origin | 90000100100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 4/5/6 | 3/4/5 | 1/2/3 | 8/9/10 | 35 |
2 | 14/15/16 | 5/6/7 | 3/4/5 | 1/2/3 | 9/10/11 | 37 |
3 | 15/16/17 | 5/6/7 | 4/5/6 | 2/3/4 | 9/10/11 | 40 |
4 | 15/16/17 | 6/7/8 | 4/5/6 | 2/3/4 | 10/11/12 | 42 |
5 | 16/17/18 | 6/7/8 | 5/6/7 | 3/4/5 | 10/11/12 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/29/32 | 25/28/30 | 17/20/23 | 9/11/14 | 26/28/31 | 115~117 |
2 | 28/30/33 | 28/31/33 | 18/21/24 | 9/12/15 | 28/31/34 | 124~126 |
3 | 30/33/36 | 30/33/36 | 21/24/27 | 11/14/17 | 30/33/36 | 137 |
4 | 31/34/37 | 32/35/39 | 22/25/28 | 12/15/18 | 32/35/38 | 144~145 |
5 | 33/36/40 | 34/37/41 | 24/28/31 | 13/17/20 | 34/37/40 | 154~156 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 70% | 50% | 30% | 60% | 255% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 3 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Light of Dawn | 14 | 2 | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 | 5 | 5 |
Light of Dawn can be upgraded in the Weapon Refinery.
When upgraded, the description of Light of Dawn becomes "Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Light of Dawn can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Ardent Sacrifice | 1 | Restores 10 HP to target ally. Unit loses 10 HP but cannot go below 1. | 150 | 4 | 3 |
Sacrifice | 1 | Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. | 400 | — | 5 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | 2 | |
Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | 4 | ||
Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 | 5 | ||
B | Yune's Whispers | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action. | 300 | 5 | |
C | Ground Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 60 | 1 | |
Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 120 | 2 | ||
Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 | 4 |