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Micaiah: Priestess of Dawn
Micaiah: Summer's Dawn
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Micaiah: Radiant Queen
Yune: Chaos Goddess
Queen of Dawn
|Art by: Kita Senri (北千里)|
|Description||The fifteenth ruler of Daein. Determined to reconstruct and develop her home country. Appears in Fire Emblem: Radiant Dawn.|
|Voice Actor EN||Veronica Taylor|
|Voice Actor JP||Kuwatani Natsuko (桑谷夏子)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Light of Dawn||14||2|
Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
Light of Dawn can be upgraded in the Weapon Refinery.
When upgraded, the description of Light of Dawn becomes "Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Light of Dawn can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.".
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.
|A||Atk/Res Bond 1|
If unit is adjacent to an ally, grants Atk/Res+3 during combat.
|Atk/Res Bond 2|
If unit is adjacent to an ally, grants Atk/Res+4 during combat.
|Atk/Res Bond 3|
If unit is adjacent to an ally, grants Atk/Res+5 during combat.
|Atk/Res Bond 4|
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action.
|C||Ground Orders 1|
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
|Ground Orders 2|
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
|Ground Orders 3|
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."