You may be looking for: Micaiah: Summer's Dawn
Micaiah: Queen of Dawn
Micaiah: Dawn Wind's Duo
Micaiah Priestess of Dawn
Description
A member of the Dawn Brigade with silver hair and mysterious powers. As close with Sothe as a sister, though they're not related by blood. Appears in Fire Emblem: Radiant Dawn.
Rarities
5
Weapon Type
Blue Tome
Move Type
Infantry
Voice Actor EN
Veronica Taylor
Voice Actor JP
Kuwatani Natsuko (桑谷夏子)
Release Date
2018-01-12
Entry
Radiant Dawn
Internal ID
PID_ミカヤ
(205)
Origin
90000100100
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 13/14/15 6/7/8 3/4/5 2/3/4 6/7/8 35 2 13/14/15 7/8/9 3/4/5 2/3/4 7/8/9 37 3 14/15/16 7/8/9 4/5/6 3/4/5 7/8/9 40 4 14/15/16 8/9/10 4/5/6 3/4/5 8/9/10 42 5 15/16/17 8/9/10 5/6/7 4/5/6 8/9/10 45
Level 40 stats Rarity HP Atk Spd Def Res Total 1 26/28/31 24/26/29 17/20/23 10/12/15 24/26/29 112~113 2 27/29/32 26/29/32 18/21/24 10/13/16 26/29/32 121~122 3 29/32/35 28/31/34 21/24/27 12/15/18 28/31/34 133 4 30/33/36 30/33/36 22/25/28 13/16/19 30/33/36 140 5 32/35/39 32/35/38 24/28/31 14/18/21 32/35/38 150~152
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 60% 50% 30% 60% 245%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Light 4 2 — 50 1 1 Ellight 6 2 — 100 3 2 Shine 9 2 — 200 4 3 Thani 14 2 Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. 400 5 5
Thani can be upgraded in the Weapon Refinery . When upgraded, the description of Thani becomes "Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat.". Thani can be upgraded with the additional effect "At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack.".
Name Range Description SP Default Unlock Ardent Sacrifice 1 Restores 10 HP to target ally. Unit loses 10 HP but cannot go below 1. 150 4 3 Sacrifice 1 Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 400 — 5
This unit owns no Special skills.
Type Name Description SP Unlock A Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 60 3 Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 120 4 Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 240 5 B Guard 1 At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 50 3 Guard 2 At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 100 4 Guard 3 At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 5 C Spur Atk 1 Grants Atk+2 to adjacent allies during combat. 50 1 Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. 120 2 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240 4