Fire Emblem Heroes Wiki
You may be looking for:
Micaiah: Priestess of Dawn
Micaiah: Summer's Dawn
Micaiah: Queen of Dawn
Micaiah: Dawn Wind's Duo
Micaiah: Radiant Queen
Micaiah: Wavecrest Maiden
Micaiah: Dawning Maiden
Sanaki: Dawnsworn Ninja
General Quotes Misc Heroic Ordeal
Micaiah
Of Dawn
Portrait
Attack
Special
Damage

Art by: Suzuki Rika (鈴木理華)
Description One of the Emblems who were summoned to Elyos. Resides in the Ring of the Dawn Maiden. Appears in Fire Emblem: Radiant Dawn / Fire Emblem Engage.
Rarities ★ Focus — Emblem Emblem
Emblem Effect 1
【Switch】
Enhanced Engaged Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

If a Rally or movement Assist skill is used by unit, restores 20 HP to target ally and neutralizes any【Penalty】on that ally, and grants another action to unit and inflicts 【Isolation】on unit and Pair Up cohort through their next action, and also, if unit's or Pair Up Cohort's Range = 2, inflicts "restricts movement to 1 space" on unit and Pair Up cohort, respectively, through their next action ("grants another action" effect and onward is once per turn; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).
Enhanced Engaged Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

If a Rally or movement Assist skill is used by unit, restores 20 HP to target ally and neutralizes any【Penalty】on that ally, and grants another action to unit and inflicts 【Isolation】on unit and Pair Up cohort through their next action, and also, if unit's or Pair Up Cohort's Range = 2, inflicts "restricts movement to 1 space" on unit and Pair Up cohort, respectively, through their next action ("grants another action" effect and onward is once per turn; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Emblem Effect 2 Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).
Weapon Type  Colorless Tome
Move Type  Infantry
Voice Actor EN Veronica Taylor
Voice Actor JP Natsuko Kuwatani (桑谷夏子)
Release Date
Entries  Radiant Dawn
 Engage
Version 9.5
Internal ID PID_紋章ミカヤ (1258)
Origin 90000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/95/6/74/5/67/8/943
★15/16/178/9/105/6/74/5/68/9/1045
★16/17/188/9/106/7/85/6/78/9/1048
★16/17/189/10/116/7/85/6/79/10/1150
★17/18/199/10/117/8/96/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3535/38/4019/22/2512/14/1735/38/40143~145
★30/33/3638/41/4420/23/2612/15/1838/41/44153
★33/36/3941/44/4723/26/2914/17/2041/44/47167
★34/37/4044/47/5024/27/3015/18/2144/47/50176
★36/40/4346/49/5326/30/3316/20/2346/49/53187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%50%30%90%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Stone4250★★
Elstone62100★★
Atlas92200★★
Maiden's Tome142
Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes.

If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6 and【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and on foes within 2 spaces of those foes through their next actions.

Inflicts Atk/Spd/Def/Res-5 on foes on the map with the【Exposure】effect active, and those foes suffer guaranteed follow-up attacks during combat.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; X = highest total penalties among target and foes within 2 spaces of target), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Exposure】
Foe's attacks deal +10 damage.
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Swap1
Unit and target ally swap spaces.
150★★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Sol3
Restores HP = 50% of damage dealt.
200★
Great Sacrifice3
When Special triggers, boosts damage by 60% of unit's Res and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills.

If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If a Rally or movement Assist skill is used by unit, restores 20 HP to allies within 2 spaces of both unit and target ally after movement (including target ally; excluding unit), and neutralizes any【Penalty】on those allies (does not stack even if effect ranges of unit and target overlap), and grants another action to unit (additional action granted once per turn only; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
500★

Passives[]

TypeNameDescriptionSPUnlock
AStill Water 1
Grants Atk/Res+3. Inflicts Def-3.
50★
Still Water 2
Grants Atk/Res+4. Inflicts Def-4.
100★
Still Water 3
Grants Atk/Res+5. Inflicts Def-5.
200★
Crystalline Water
Grants Atk/Res+8. Inflicts Def-8.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time.

【Panic】
Converts bonuses on target into penalties through its next action.
300★
BSabotage Res 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
60★
Sabotage Res 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
120★
Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
240★
Atk/Res Havoc
At start of player phase or enemy phase, inflicts Atk/Res-7,【Sabotage】, and【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.

After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】effect active on the map ≥ 2, grants 【Canto (1)】to unit for 1 turn.

Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Once per turn. Only highest value applied. Does not stack.)
300★
CSilence Ward 1
For allies within 2 spaces of unit, grants Atk/Res+1 and neutralizes effects that prevent ally's counterattacks during combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+1 to unit and neutralizes effects that prevent unit's counterattacks during combat.
60★
Silence Ward 2
For allies within 2 spaces of unit, grants Atk/Res+2 and neutralizes effects that prevent ally's counterattacks during combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+2 to unit and neutralizes effects that prevent unit's counterattacks during combat.
120★
Silence Ward 3
For allies within 2 spaces of unit, grants Atk/Res+3 and neutralizes effects that prevent ally's counterattacks during combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+3 to unit and neutralizes effects that prevent unit's counterattacks during combat.
240★
Silence Ward 4
For allies within 2 spaces of unit, grants Atk/Res+4 and neutralizes effects that prevent ally's counterattacks during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before ally's first attack during combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+4 to unit and neutralizes effects that prevent unit's counterattacks during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.
300★