Fire Emblem Heroes Wiki
You may be looking for:
Micaiah: Priestess of Dawn
Micaiah: Summer's Dawn
Micaiah: Queen of Dawn
Micaiah: Dawn Wind's Duo
Micaiah: Radiant Queen
Micaiah: Wavecrest Maiden
Micaiah: Of Dawn
Sanaki: Dawnsworn Ninja
General Quotes Misc Heroic Ordeal
Micaiah
Dawning Maiden
Portrait
Micaiah Dawning Maiden Face
Attack
Micaiah Dawning Maiden BtlFace
Special
Micaiah Dawning Maiden BtlFace C
Damage

Micaiah Dawning Maiden BtlFace D

Art by: ne-on
Description A young woman who saves people with her empathic abilities and powers of foresight. A member of the Dawn Brigade. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ Focus — Attuned Attuned
Pre-Inheritance In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Green Tome Green Tome
Move Type  Flying
Voice Actor EN Veronica Taylor
Voice Actor JP Natsuko Kuwatani (桑谷夏子)
Release Date
Addition Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 8.6
Internal ID PID_響心ミカヤ (1102)
Origin 90000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/70/1/25/6/710/11/1240
★15/16/176/7/80/1/25/6/711/12/1342
★16/17/186/7/81/2/36/7/811/12/1345
★16/17/187/8/91/2/36/7/812/13/1447
★17/18/197/8/92/3/47/8/912/13/1450

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/388/10/1319/22/2533/35/38134~136
★30/33/3636/39/428/11/1420/23/2636/38/41144~145
★33/36/3939/42/4510/13/1623/26/2938/41/44158
★34/37/4042/45/4811/14/1724/27/3040/44/47166~167
★36/40/4344/47/5112/16/1926/30/3342/46/49178~179

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%30%50%75%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Silver of Dawn142
Effective against armored and cavalry foes.
Accelerates Special trigger (cooldown count-1).
Allies within 2 spaces of unit can move to any space within 2 spaces of unit.

At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit.

After start-of-turn effects trigger on enemy phase, converts penalties on unit and allies within 2 spaces of unit into bonuses, and also, neutralizes two【Penalty】effects on unit, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects).

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Ardent Sacrifice1
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
150★★
Maiden's Solace1
Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
AWater Boost 1
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.
50★
Water Boost 2
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.
100★
Water Boost 3
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.
200★
Fireflood Boost 3
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300★
BYune's Protection
At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Exposure】and【Discord】on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe, inflicts penalty on foe's Atk/Res = highest penalty on each stat between target and foes within 2 spaces of target, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Exposure】
Foe's attacks deal +10 damage.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★
CAtk/Res Rein 1
Inflicts Atk/Res-2 on foes within 2 spaces during combat.
60★
Atk/Res Rein 2
Inflicts Atk/Res-3 on foes within 2 spaces during combat.
120★
Atk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces during combat.
240★
Atk/Res Crux
Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.
300★
XFar Trace Echo
Enables【Canto (Rem.; Min 1)】.

Unit deals +3 damage during combat (including when dealing damage with a Special triggered before combat).

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
★