General | Quotes | Misc | Heroic Ordeal |
Mia Moonlit Witch | |
---|---|
Art by: Yoneyama Mai (米山舞) | |
Description | A mercenary fighting to improve her sword skills. She can't wait to get to the harvest festival. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Lani Minella |
Voice Actor JP | Asakawa Yuu (浅川悠) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_ハロワユ (301)
|
Origin | 90000101100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 14/15/16 | 3/4/5 | 7/8/9 | 2/3/4 | 3/4/5 | 34 |
2![]() | 14/15/16 | 4/5/6 | 8/9/10 | 2/3/4 | 3/4/5 | 36 |
3![]() | 15/16/17 | 4/5/6 | 8/9/10 | 3/4/5 | 4/5/6 | 39 |
4![]() | 15/16/17 | 5/6/7 | 9/10/11 | 3/4/5 | 4/5/6 | 41 |
5![]() | 16/17/18 | 5/6/7 | 9/10/11 | 4/5/6 | 5/6/7 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 27/29/32 | 19/22/24 | 23/26/28 | 13/16/18 | 17/20/23 | 112~114 |
2![]() | 28/30/33 | 21/24/27 | 25/28/31 | 14/17/19 | 18/21/24 | 119~121 |
3![]() | 30/33/36 | 23/26/29 | 27/30/33 | 16/19/22 | 21/24/27 | 132 |
4![]() | 31/34/37 | 25/28/31 | 29/32/35 | 17/20/23 | 22/25/28 | 139 |
5![]() | 33/36/40 | 27/30/33 | 31/34/37 | 19/22/25 | 24/28/31 | 149~151 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 45% | 55% | 55% | 40% | 50% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1![]() | 1![]() |
Witchy Wand | 8 | 2 | After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 200 | 4![]() | 3![]() |
Witchy Wand+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 300 | 5![]() | 5![]() |
Witchy Wand+ can be upgraded in the Weapon Refinery.
Witchy Wand+ can be upgraded with the additional effect "Foe cannot counterattack.".
Witchy Wand+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1![]() | 1![]() |
Mend | 1 | Restores 10 HP to target ally. | 100 | 3![]() | 2![]() |
Recover | 1 | Slows Special trigger (cooldown count+1). Restores 15 HP to target ally. | 200 | 4![]() | 3![]() |
Recover+ | 1 | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 300 | 5![]() | 5![]() |
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4![]() | 2![]() |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5![]() | 3![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Spd/Res Bond 1 | 60 | 3![]() | |
![]() | Spd/Res Bond 2 | 120 | 4![]() | ||
![]() | Spd/Res Bond 3 | 240 | 5![]() | ||
C | ![]() | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 1![]() |
![]() | Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 2![]() | |
![]() | Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | 4![]() |