General | Quotes | Misc | Heroic Ordeal |
Mia Moonlit Witch | |
---|---|
Art by: Yoneyama Mai (米山舞) | |
Description | A mercenary fighting to improve her sword skills. She can't wait to get to the harvest festival. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 SR — Special |
Weapon Type | Staff |
Move Type | Flying |
Voice Actor EN | Lani Minella |
Voice Actor JP | 浅川悠(Yuu Asakawa) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 2.10 |
Internal ID | PID_ハロワユ (301)
|
Origin | 90000101100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 3/4/5 | 7/8/9 | 2/3/4 | 3/4/5 | 34 |
2 | 14/15/16 | 4/5/6 | 8/9/10 | 2/3/4 | 3/4/5 | 36 |
3 | 15/16/17 | 4/5/6 | 8/9/10 | 3/4/5 | 4/5/6 | 39 |
4 | 15/16/17 | 5/6/7 | 9/10/11 | 3/4/5 | 4/5/6 | 41 |
5 | 16/17/18 | 5/6/7 | 9/10/11 | 4/5/6 | 5/6/7 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/29/32 | 19/22/24 | 23/26/28 | 13/16/18 | 17/20/23 | 112~114 |
2 | 28/30/33 | 21/24/27 | 25/28/31 | 14/17/19 | 18/21/24 | 119~121 |
3 | 30/33/36 | 23/26/29 | 27/30/33 | 16/19/22 | 21/24/27 | 132 |
4 | 31/34/37 | 25/28/31 | 29/32/35 | 17/20/23 | 22/25/28 | 139 |
5 | 33/36/40 | 27/30/33 | 31/34/37 | 19/22/25 | 24/28/31 | 149~151 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 55% | 55% | 40% | 50% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Witchy Wand | 8 | 2 | After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 200 | 4 | 3 |
Witchy Wand+ | 12 | 2 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | 300 | 5 | 5 |
Witchy Wand+ can be upgraded in the Weapon Refinery.
Witchy Wand+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Witchy Wand+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Mend | 1 | Restores 10 HP to target ally. | 100 | 3 | 2 |
Recover | 1 | Slows Special trigger (cooldown count+1). Restores 15 HP to target ally. | 200 | 4 | 3 |
Recover+ | 1 | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Heavenly Light | 2 | When healing an ally with a staff, restores 10 HP to all allies. | 150 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Bond 1 | If unit is adjacent to an ally, grants Spd/Res+3 during combat. | 60 | 3 | |
Spd/Res Bond 2 | If unit is adjacent to an ally, grants Spd/Res+4 during combat. | 120 | 4 | ||
Spd/Res Bond 3 | If unit is adjacent to an ally, grants Spd/Res+5 during combat. | 240 | 5 | ||
C | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 1 | |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 2 | ||
Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | 4 |