Mia: Harmonic Blades
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|Art by: Yoneyama Mai (米山舞)|
|Description||Young swordmasters Mia and the ever-masked Marth. What destiny does summer hold for the two of them? They appear in Fire Emblem: Radiant Dawn / Awakening.|
|5 Focus — Special|
|Harmonized Skill||Grants【Resonance: Blades】to unit and allies from the same titles as unit.|
Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
|Resonance Effect||Radiant Dawn / Awakening|
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
|Voice Actor EN||Robin Bell + Alexis Tipton|
|Voice Actor JP||Asakawa Yuu (浅川悠) with Kobayashi Yuu (小林ゆう)|
| Radiant Dawn|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||2||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Summer Strikers||14||2||Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger ７】|
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
Assists[edit | edit source]
|Reposition||1||Target ally moves to opposite side of unit.||150||4||3|
Specials[edit | edit source]
Passives[edit | edit source]
|A||Darting Blow 1||If unit initiates combat, grants Spd+2 during combat.||50||2|
|Swift Sparrow 1||If unit initiates combat, grants Atk/Spd+2 during combat.||120||3|
|Swift Sparrow 2||If unit initiates combat, grants Atk/Spd+4 during combat.||240||4|
|Swift Sparrow 3||If unit initiates combat, grants Atk+6, Spd+7 during combat.||300||5|
|B||Spd/Def Snag 1||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.||60||3|
|Spd/Def Snag 2||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.||120||4|
|Spd/Def Snag 3||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action.||240||5|
|C||Atk/Spd Gap 1||At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)||60||1|
|Atk/Spd Gap 2||At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)||120||2|
|Atk/Spd Gap 3||At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)||240||4|