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General | Quotes | Misc | Heroic Ordeal |
Mia Harmonic Blades | ||
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Art by: Yoneyama Mai (米山舞) | ||
Description | Young swordmasters Mia and the ever-masked Marth. What destiny does summer hold for the two of them? They appear in Fire Emblem: Radiant Dawn / Awakening. | |
Rarities | 4 SR — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Blades】to unit and allies from the same titles as unit. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Radiant Dawn / Awakening Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Colorless Dagger | |
Move Type | Cavalry | |
Voice Actor EN | Robin Bell + Alexis Tipton | |
Voice Actor JP | 浅川悠(Yuu Asakawa) with 小林ゆう(Yu Kobayashi) | |
Release Date | ||
Entries | Radiant Dawn Awakening | |
Version | 4.6 | |
Internal ID | PID_双界ワユ (532)
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Origin | 90000101100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 4/5/6 | 8/9/10 | 1/2/3 | 3/4/5 | 34 |
2 | 13/14/15 | 5/6/7 | 9/10/11 | 1/2/3 | 3/4/5 | 36 |
3 | 14/15/16 | 5/6/7 | 9/10/11 | 2/3/4 | 4/5/6 | 39 |
4 | 14/15/16 | 6/7/8 | 10/11/12 | 2/3/4 | 4/5/6 | 41 |
5 | 15/16/17 | 6/7/8 | 10/11/12 | 3/4/5 | 5/6/7 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 23/26/29 | 29/32/34 | 9/11/14 | 16/18/21 | 116~118 |
2 | 28/31/34 | 26/29/32 | 32/35/37 | 9/12/15 | 17/19/22 | 125~127 |
3 | 31/34/37 | 28/31/34 | 34/37/40 | 11/14/17 | 19/22/25 | 138 |
4 | 32/35/38 | 30/33/36 | 36/39/43 | 12/15/18 | 20/23/26 | 145~146 |
5 | 34/38/41 | 32/35/38 | 38/41/45 | 13/17/20 | 22/25/29 | 155~157 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 30% | 45% | 260% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Summer Strikers | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Summer Strikers can be upgraded in the Weapon Refinery.
When upgraded, the description of Summer Strikers becomes "Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Summer Strikers can be upgraded with the additional effect "At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
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Reposition | 1 | Target ally moves to opposite side of unit. | 150 | 4 | 3 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 | 5 | ||
B | Spd/Def Snag 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. | 60 | 3 | |
Spd/Def Snag 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 120 | 4 | ||
Spd/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. | 240 | 5 | ||
C | Atk/Spd Gap 1 | At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 60 | 1 | |
Atk/Spd Gap 2 | At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 120 | 2 | ||
Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 240 | 4 |