| General | Quotes | Misc | Heroic Ordeal |
| Metodey Shrewd Braggart | |
|---|---|
| Art by: Akira Egawa (江川あきら) | |
| Description | An arrogant, yet gifted assassin who aids the Flame Emperor. His ambition extends far beyond any morals he may possess. Appears in Fire Emblem: Three Houses. |
| Rarities | 3 — 4 — Grand Hero Battle |
| Weapon Type | Colorless Dagger |
| Move Type | Infantry |
| Voice Actor EN | Todd Haberkorn |
| Voice Actor JP | Takahiro Miwa (三輪隆博) |
| Release Date | |
| Addition Date | |
| Entry | Three Houses |
| Version | 8.10 |
| Internal ID | PID_メトジェイ (1159)
|
| Origin | 120000900900 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 14/15/16 | 10/11/12 | 5/6/7 | 6/7/8 | 4/5/6 | 44 |
| 2 | 14/15/16 | 11/12/13 | 5/6/7 | 7/8/9 | 4/5/6 | 46 |
| 3 | 15/16/17 | 11/12/13 | 6/7/8 | 7/8/9 | 5/6/7 | 49 |
| 4 | 15/16/17 | 12/13/14 | 6/7/8 | 8/9/10 | 5/6/7 | 51 |
| 5 | 16/17/18 | 12/13/14 | 7/8/9 | 8/9/10 | 6/7/8 | 54 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 30/33/35 | 31/34/36 | 33/36/38 | 24/26/29 | 17/19/22 | 147~149 |
| 2 | 31/34/37 | 34/37/39 | 35/38/41 | 26/29/32 | 18/20/23 | 157~159 |
| 3 | 34/37/40 | 36/39/42 | 39/42/45 | 28/31/34 | 20/23/26 | 172 |
| 4 | 35/38/41 | 38/41/45 | 41/44/47 | 30/33/36 | 21/24/27 | 180~181 |
| 5 | 38/41/44 | 40/43/47 | 44/47/51 | 32/35/38 | 23/26/30 | 192~193 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 70% | 90% | 60% | 45% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
| Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
| Gainful Dagger | 8 | 2 | At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). Effect:【Dagger 5】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
| Gainful Dagger+ | 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). Effect:【Dagger 7】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Gainful Dagger+ can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Rising Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
| Blazing Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 60 | 3 | |
| Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 120 | 4 | ||
| Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 240 | 5 | ||
| B | Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | 60 | 1 | |
| Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | 120 | 2 | ||
| Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 | 4 |



