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Metodey
Shrewd Braggart
Portrait
Metodey Shrewd Braggart Face
Attack
Metodey Shrewd Braggart BtlFace
Special
Metodey Shrewd Braggart BtlFace C
Damage

Metodey Shrewd Braggart BtlFace D

Art by: Akira Egawa (江川あきら)
Description An arrogant, yet gifted assassin who aids the Flame Emperor. His ambition extends far beyond any morals he may possess. Appears in Fire Emblem: Three Houses.
Rarities ★ — 4 ★Grand Hero Battle
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Infantry Infantry
Voice Actor EN Todd Haberkorn
Voice Actor JP 三輪隆博(Takahiro Miwa)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.10
Internal ID PID_メトジェイ (1159)
Origin 120000900900

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1610/11/125/6/76/7/84/5/644
★14/15/1611/12/135/6/77/8/94/5/646
★15/16/1711/12/136/7/87/8/95/6/749
★15/16/1712/13/146/7/88/9/105/6/751
★16/17/1812/13/147/8/98/9/106/7/854

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3531/34/3633/36/3824/26/2917/19/22147~149
★31/34/3734/37/3935/38/4126/29/3218/20/23157~159
★34/37/4036/39/4239/42/4528/31/3420/23/26172
★35/38/4138/41/4541/44/4730/33/3621/24/27180~181
★38/41/4440/43/4744/47/5132/35/3823/26/30192~193

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%90%60%45%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Gainful Dagger82
At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

Effect:【Dagger 5】

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200★★
Gainful Dagger+122
At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】 to unit.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

Effect:【Dagger 7】

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300★★

Gainful Dagger+ can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Flame4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Flame4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASorcery Blade 1Sorcery Blade 1
At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
60★
Sorcery Blade 2Sorcery Blade 2
At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
120★
Sorcery Blade 3Sorcery Blade 3
At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res.
240★
BPoison Strike 1Poison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
60★
Poison Strike 2Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
120★
Poison Strike 3Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.
240★

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