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Status Icon WeaponStatus Icon MoveMerric Wind Mage Face FC
Merric: Wind Mage
Status Icon WeaponStatus Icon MoveMerric Changing Winds Face FC
Merric: Changing Winds
General Quotes Misc Heroic Ordeal
Merric
Wind Pontifex
Portrait
Merric Wind Pontifex Face
Attack
Merric Wind Pontifex BtlFace
Special
Merric Wind Pontifex BtlFace C
Damage

Merric Wind Pontifex BtlFace D

Art by: Yoshiro Ambe (あんべよしろう)
Description A mage who grew up with Marth, the prince of Altea. After two wars, he and Marth's sister, Elice, have learned to read each other's hearts. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★Ascended Ascended
Ascended Traits Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.)
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Yuri Lowenthal
Voice Actor JP 保志総一朗(Soichiro Hoshi)
Release Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 8.3
Internal ID PID_開花マリク (1074)
Origin 10000500100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/1810/11/124/5/61/2/32/3/438
★16/17/1811/12/135/6/71/2/32/3/440
★17/18/1911/12/135/6/72/3/43/4/543
★17/18/1912/13/146/7/82/3/43/4/545
★18/19/2012/13/146/7/83/4/54/5/648

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3631/34/3632/35/3714/16/1911/14/17131~133
★31/34/3734/37/3935/38/4115/17/2012/15/18140~142
★34/37/4036/39/4238/41/4417/20/2314/17/20154
★35/38/4138/41/4541/44/4718/21/2415/18/21162~163
★37/41/4440/43/4743/46/5020/23/2717/20/23172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%90%45%35%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Tender Excalibur142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Sacred Wind2
When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants【Canto (1)】 to unit for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Remote SparrowRemote Sparrow
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.
300★
BSeal Spd 1Seal Spd 1
Inflicts Spd-3 on foe through its next action after combat.
40★
Seal Spd Res 1Seal Spd/Res 1
Inflicts Spd/Res-3 on foe through its next action after combat.
100★
Seal Spd Res 2Seal Spd/Res 2
Inflicts Spd/Res-5 on foe through its next action after combat.
200★
Seal Spd Res 3Seal Spd/Res 3
Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action.
300★
CRouse Atk Spd 1Rouse Atk/Spd 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
60★
Rouse Atk Spd 2Rouse Atk/Spd 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Rouse Atk Spd 3Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.
240★
Incite Atk SpdIncite Atk/Spd
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300★

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