General | Quotes | Misc | Heroic Ordeal |
Merric Wind Pontifex | |
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Art by: Yoshiro Ambe (あんべよしろう) | |
Description | A mage who grew up with Marth, the prince of Altea. After two wars, he and Marth's sister, Elice, have learned to read each other's hearts. Appears in Fire Emblem: Mystery of the Emblem. |
Rarities | 5 — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Green Tome |
Move Type | Cavalry |
Voice Actor EN | Yuri Lowenthal |
Voice Actor JP | 保志総一朗(Soichiro Hoshi) |
Release Date | |
Entry | Shadow Dragon / (New) Mystery |
Version | 8.3 |
Internal ID | PID_開花マリク (1074)
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Origin | 10000500100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 10/11/12 | 4/5/6 | 1/2/3 | 2/3/4 | 38 |
2 | 16/17/18 | 11/12/13 | 5/6/7 | 1/2/3 | 2/3/4 | 40 |
3 | 17/18/19 | 11/12/13 | 5/6/7 | 2/3/4 | 3/4/5 | 43 |
4 | 17/18/19 | 12/13/14 | 6/7/8 | 2/3/4 | 3/4/5 | 45 |
5 | 18/19/20 | 12/13/14 | 6/7/8 | 3/4/5 | 4/5/6 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 31/34/36 | 32/35/37 | 14/16/19 | 11/14/17 | 131~133 |
2 | 31/34/37 | 34/37/39 | 35/38/41 | 15/17/20 | 12/15/18 | 140~142 |
3 | 34/37/40 | 36/39/42 | 38/41/44 | 17/20/23 | 14/17/20 | 154 |
4 | 35/38/41 | 38/41/45 | 41/44/47 | 18/21/24 | 15/18/21 | 162~163 |
5 | 37/41/44 | 40/43/47 | 43/46/50 | 20/23/27 | 17/20/23 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 90% | 45% | 35% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Tender Excalibur | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Sacred Wind | 2 | When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants【Canto (1)】 to unit for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Remote Sparrow | If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 | 5 | ||
B | Seal Spd 1 | Inflicts Spd-3 on foe through its next action after combat. | 40 | 2 | |
Seal Spd/Res 1 | Inflicts Spd/Res-3 on foe through its next action after combat. | 100 | 3 | ||
Seal Spd/Res 2 | Inflicts Spd/Res-5 on foe through its next action after combat. | 200 | 4 | ||
Seal Spd/Res 3 | Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. | 300 | 5 | ||
C | Rouse Atk/Spd 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 60 | 2 | |
Rouse Atk/Spd 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Atk/Spd 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. | 240 | 4 | ||
Incite Atk/Spd | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | 300 | 5 |