| Mercurius | |
|---|---|
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| Weapon type | |
| Might | 16 |
| Range | 1 |
| Required | Silver Sword |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_メリクル |
| Description | Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) |
Notes[]
- The stat increase that can be applied by Mercurius is considered a Bonus.
Upgrades[]
Mercurius can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +3 HP | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently). | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Grants Atk+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn (bonus granted to unit even if no allies are within 2 spaces.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP, 500, 200 |
Notes[]
- The stat boost that can be applied during combat by Mercurius is considered a temporary buff.
- The stat increasing effect of Mercurius will activate if the unit or ally with the highest bonus receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit or ally with the highest bonus receives Penalties.
- The stat increasing effect of Mercurius will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit or ally with the highest bonus is affected by Panic (and not affected by Null Panic), or the unit or ally with the highest bonus has their Bonuses removed by a source of Bonus effect neutralization.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 3 | Steel Sword 3 | Silver Sword 3 | Mercurius 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | メリクル |
| German | Mercurius |
| Spanish (Europe) | Mercurius |
| Spanish (Latin America) | Mercurius |
| French | Mercurius |
| Italian | Mercurius |
| Traditional Chinese (Taiwan) | 墨丘利 |
| Portuguese | Mercurius |

