General | Quotes | Misc | Heroic Ordeal |
Mercedes Kindly Devotee | |
---|---|
Art by: Kakage (かかげ) | |
Description | Adopted daughter of a merchant family in the Holy Kingdom of Faerghus. Former nobility with a gentle, easygoing personality. Appears in Fire Emblem: Three Houses. |
Rarities | 3![]() ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Dorothy Fahn |
Voice Actor JP | Hanamori Yumiri (花守ゆみり) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_メルセデス (408)
|
Origin | 120000300600 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 14/15/16 | 6/7/8 | 3/4/5 | 2/3/4 | 6/7/8 | 36 |
2![]() | 14/15/16 | 7/8/9 | 3/4/5 | 2/3/4 | 7/8/9 | 38 |
3![]() | 15/16/17 | 7/8/9 | 4/5/6 | 3/4/5 | 7/8/9 | 41 |
4![]() | 15/16/17 | 8/9/10 | 4/5/6 | 3/4/5 | 8/9/10 | 43 |
5![]() | 16/17/18 | 8/9/10 | 5/6/7 | 4/5/6 | 8/9/10 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 28/31/34 | 22/25/27 | 19/22/24 | 13/16/18 | 22/25/27 | 118~119 |
2![]() | 29/32/35 | 24/27/30 | 20/23/26 | 14/17/19 | 24/27/30 | 125~126 |
3![]() | 32/35/38 | 26/29/32 | 23/26/29 | 16/19/22 | 26/29/32 | 138 |
4![]() | 33/36/39 | 28/31/34 | 24/27/30 | 17/20/23 | 28/31/34 | 145 |
5![]() | 35/39/42 | 30/33/36 | 27/30/33 | 19/22/25 | 30/33/36 | 156~157 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 50% | 55% | 55% | 40% | 55% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1![]() |
Gravity | 6 | 2 | After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. | 150 | — | 3![]() |
Gravity+ | 10 | 2 | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 300 | — | 5![]() |
Gravity+ can be upgraded in the Weapon Refinery.
Gravity+ can be upgraded with the additional effect "Foe cannot counterattack.".
Gravity+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Assists[]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1![]() | 1![]() |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3![]() | 2![]() |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4![]() | 3![]() |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5![]() | 5![]() |
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 4![]() | 3![]() |
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | — | 2![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | AR-D Spd/Res 1 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | 3![]() |
![]() | AR-D Spd/Res 2 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | 4![]() | |
![]() | AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 5![]() | |
C | ![]() | Odd Res Wave 1 | At start of odd-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1![]() |
![]() | Odd Res Wave 2 | At start of odd-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2![]() | |
![]() | Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4![]() |