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Status Icon WeaponStatus Icon MoveAyra Together in Tea Face FC
Ayra: Together in Tea
Status Icon WeaponStatus Icon MoveMercedes Unfussed Basker Face FC
Mercedes: Unfussed Basker
General Quotes Misc Heroic Ordeal
Mercedes
Kindly Devotee
Portrait
Mercedes Kindly Devotee Face
Attack
Mercedes Kindly Devotee BtlFace
Special
Mercedes Kindly Devotee BtlFace C
Damage

Mercedes Kindly Devotee BtlFace D

Art by: Kakage (かかげ)
Description Adopted daughter of a merchant family in the Holy Kingdom of Faerghus. Former nobility with a gentle, easygoing personality. Appears in Fire Emblem: Three Houses.
Rarities ★ — 4 ★
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Dorothy Fahn
Voice Actor JP 花守ゆみり(Yumiri Hanamori)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 3.8
Internal ID PID_メルセデス (408)
Origin 120000300600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/166/7/83/4/52/3/46/7/836
★14/15/167/8/93/4/52/3/47/8/938
★15/16/177/8/94/5/63/4/57/8/941
★15/16/178/9/104/5/63/4/58/9/1043
★16/17/188/9/105/6/74/5/68/9/1046

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3422/25/2719/22/2413/16/1822/25/27118~119
★29/32/3524/27/3020/23/2614/17/1924/27/30125~126
★32/35/3826/29/3223/26/2916/19/2226/29/32138
★33/36/3928/31/3424/27/3017/20/2328/31/34145
★35/39/4230/33/3627/30/3319/22/2530/33/36156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%55%55%40%55%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Gravity62
After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action.
150★
Gravity+102
After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
300★

Gravity+ can be upgraded in the Weapon Refinery.
Gravity+ can be upgraded with the additional effect Wrathful Staff W "Calculates damage from staff like other weapons.".
Gravity+ can be upgraded with the additional effect Dazzling Staff W "Foe cannot counterattack.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Martyr1
Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
200★★
Martyr+1
Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAR-D Spd Res 1AR-D Spd/Res 1
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
60★
AR-D Spd Res 2AR-D Spd/Res 2
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
120★
AR-D Spd Res 3AR-D Spd/Res 3
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
240★
COdd Res Wave 1Odd Res Wave 1
At start of odd-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Res Wave 2Odd Res Wave 2
At start of odd-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Res Wave 3Odd Res Wave 3
At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★

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