General | Quotes | Misc | Heroic Ordeal |
Mercedes Kindly Devotee | |
---|---|
Art by: Kakage (かかげ) | |
Description | Adopted daughter of a merchant family in the Holy Kingdom of Faerghus. Former nobility with a gentle, easygoing personality. Appears in Fire Emblem: Three Houses. |
Rarities | 3 — 4 |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Dorothy Fahn |
Voice Actor JP | 花守ゆみり(Yumiri Hanamori) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 3.8 |
Internal ID | PID_メルセデス (408)
|
Origin | 120000300600 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 3/4/5 | 2/3/4 | 6/7/8 | 36 |
2 | 14/15/16 | 7/8/9 | 3/4/5 | 2/3/4 | 7/8/9 | 38 |
3 | 15/16/17 | 7/8/9 | 4/5/6 | 3/4/5 | 7/8/9 | 41 |
4 | 15/16/17 | 8/9/10 | 4/5/6 | 3/4/5 | 8/9/10 | 43 |
5 | 16/17/18 | 8/9/10 | 5/6/7 | 4/5/6 | 8/9/10 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 22/25/27 | 19/22/24 | 13/16/18 | 22/25/27 | 118~119 |
2 | 29/32/35 | 24/27/30 | 20/23/26 | 14/17/19 | 24/27/30 | 125~126 |
3 | 32/35/38 | 26/29/32 | 23/26/29 | 16/19/22 | 26/29/32 | 138 |
4 | 33/36/39 | 28/31/34 | 24/27/30 | 17/20/23 | 28/31/34 | 145 |
5 | 35/39/42 | 30/33/36 | 27/30/33 | 19/22/25 | 30/33/36 | 156~157 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 55% | 40% | 55% | 255% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Gravity | 6 | 2 | After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. | 150 | — | 3 |
Gravity+ | 10 | 2 | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 300 | — | 5 |
Gravity+ can be upgraded in the Weapon Refinery.
Gravity+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Gravity+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 4 | 3 |
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | — | 2 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | AR-D Spd/Res 1 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | 3 | |
AR-D Spd/Res 2 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | 4 | ||
AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 5 | ||
C | Odd Res Wave 1 | At start of odd-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Odd Res Wave 2 | At start of odd-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |