Fire Emblem Heroes Wiki
Type Icon Name SP Required Description
【Switch】
C Mending Heart 300 After unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies【Divine Vein (Green)】to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat. After unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies【Divine Vein (Green)】to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat.

【Divine Vein (Green)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[]

EffectsTargetsConditions
Map effects
Divine Vein (Green) 【Divine Vein (Green)】Spaces
within 2 spaces
of Unit Unit
After Unit Unit's
action(s) & after
Canto movement
Heal Recover 7 HPAllies Allies
within 2 spaces
After Ally Ally's
combat
Heal Recover 7 HPUnit UnitAfter combat
in Player Phase
or an Ally Ally is
within 2 spaces
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitPlayer Phase
or an Ally Ally is
within 2 spaces
Guard Special cooldown charge -1Foe Foe

Notes[]

  • Divine Vein (green) 【Divine Vein (Green)】 adds effects to spaces regardless of the terrain of those spaces.
    • Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
      • Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
    • Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
      • Divine Vein (green) 【Divine Vein (Green)】 can prevent foes from warping.
      • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
        • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
        • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
      • Skills such as  Tempo Echo and  Arcane Þrima will neutralize effects that inflict "Special cooldown charge -X" on its user.
    • The healing effect is triggered regardless of whether Mending Heart's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Mending Heart's healing effect will still trigger.
    • Mending Heart's user needs to survive the combat for the healing effect to trigger.
    • Mending Heart's healing effect stacks with skills such as  Fury 4, that deal out of combat damage to their owner after combat.
    • Mending Heart's after combat healing will not work if the foe has a skill that prevents HP recovery such as  Fatal Smoke 4 or  Incurable+, or the user has been inflicted with  Deep Wounds.
      • However, allies unaffected by  Deep Wounds will still receive Mending Heart's healing effect.
    • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
      • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
    • The stat boost that can be applied during combat by Mending Heart is considered a temporary buff.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as  Tempo Echo and  Arcane Þrima will neutralize effects that inflict "Special cooldown charge -X" on its user.

    List of owners[]

    UnitSkill chain

    Mending Heart
    ★

    In other languages[]

    Language Name
    Japanese 癒し手の心
    German Heilendes Herz
    Spanish (Europe) Corazón médico
    Spanish (Latin America) Corazón médico
    French Cœur réparateur
    Italian Cuore guaritore
    Traditional Chinese (Taiwan) 治癒者之心
    Portuguese Amor remediador

    See also[]