|Description||After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)|
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- Melancholy+ applies the status effect.
- If a foe has a "Special cooldown charge +X" effect and a unit has a "Special cooldown charge -X" effect, the effects will stack.
- If used alongside a skill that also inflicts "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
- will neutralize any effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on its user.
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
- The upgraded version has the same effect as or .
- Melancholy+ can prevent the foe from counterattacking.
List of owners
In other languages
|Spanish (Europe)||Pesadumbre +|
|Spanish (Latin America)||Pesadumbre +|
|Traditional Chinese (Taiwan)||憂鬱＋|