Melancholy+ | |
---|---|
![]() | |
Weapon type | ![]() |
Might | 12 |
Range | 2 |
Required | Melancholy |
SP | 300 |
Exclusive? | No |
String ID | SID_メランコリー+
|
Description | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Notes[]
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- Melancholy+ applies the
Guard status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[]
- The upgraded version of Melancholy+ has the same effect as
Wrathful Staff 3 or
Dazzling Staff 3.
- Melancholy+ allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
Mystic Boost 3,
Splashy Bucket, and
Splashy Bucket+ on the foe will disable this effect.
- Melancholy+ can prevent the foe from counterattacking.
- A foe with
Null C-Disrupt 3 will be able to counterattack.
- A foe with
Nifl's Bite will only able to counterattack against
ranged units.
- A foe with
List of owners[]
Unit | Skill chain | ||
---|---|---|---|
Assault 5 ![]() | Melancholy 5 ![]() | Melancholy+ 5 ![]() |
Gallery[]
Sprite sheet for
Witchy Wand+ and Melancholy+'s effect.
In other languages[]
Language | Name |
---|---|
Japanese | メランコリー+ |
German | Melancholie+ |
Spanish (Europe) | Pesadumbre + |
Spanish (Latin America) | Pesadumbre + |
French | Mélancolie + |
Italian | Mestizia+ |
Traditional Chinese (Taiwan) | 憂鬱+ |
Portuguese | Melancolia+ |