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Melancholy+
Weapon Melancholy
Weapon type Staff
Might 12
Range 2
Required Melancholy
SP 300
Exclusive? No
String ID SID_メランコリー+
Description
[ExpandCollapse]
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Notes[ | ]

  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • Melancholy+ applies the Status Effect Guard Guard status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Guard Guard for their first action.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • The "resets Special cooldown" effect of Melancholy+ works by inflicting Special cooldown count+99 on the foe. (Cannot exceed the foe's maximum Special cooldown.)
  • Melancholy+ triggers before after combat Specials such as Skilliconspecial Galeforce and Røkkr AoE Specials.
  • Cooldown count changes from skills that activate at the same time as Melancholy+ (after combat) are not considered in Melancholy+'s conditions. Skills such as Special Spiral 4 Special Spiral 4, Times Pulse 4 Time's Pulse 4, and Pulse Smog Pulse Smog will have their effects stack.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Wrathful Staff W After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Calculates damage from staff like other weapons.
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Calculates damage from staff like other weapons.
350 SP, Arena Medal 500, Refining Stone 50
Dazzling Staff W After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Foe cannot counterattack.
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Foe cannot counterattack.
350 SP, Arena Medal 500, Refining Stone 50

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Silque Adherent of Mila Face FC
Assault
★
Melancholy
★
Melancholy+
★

Gallery[ | ]

In other languages[ | ]

Language Name
Japanese メランコリー+
German Melancholie+
Spanish (Europe) Pesadumbre +
Spanish (Latin America) Pesadumbre +
French Mélancolie +
Italian Mestizia+
Traditional Chinese (Taiwan) 憂鬱+
Portuguese Melancolia+

See also[ | ]

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