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Melancholy+
Weapon Melancholy.png
Weapon type Staff
Might 12
Range 2
Required Melancholy
SP 300
Exclusive? No
String ID SID_メランコリー+
Description After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Notes[]

  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • Melancholy+ applies the  Guard status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Green Axe.png Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Calculates damage from staff like other weapons.
350 SP, 500 , 50
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Foe cannot counterattack.
350 SP, 500 , 50

Notes[]

  • Melancholy+ can prevent the foe from counterattacking.
    • A foe with Null C Disrupt 3.png Null C-Disrupt 3 will be able to counterattack.
    • A foe with Icon Class Green Axe.png Nifl's Bite will only able to counterattack against ranged units.

List of owners[]

UnitSkill chain
Silque Adherent of Mila Face FC.webp
Assault
5★
Melancholy
5★
Melancholy+
5★

Gallery[]

In other languages[]

Language Name
Japanese メランコリー+
German Melancholie+
Spanish (Europe) Pesadumbre +
Spanish (Latin America) Pesadumbre +
French Mélancolie +
Italian Mestizia+
Traditional Chinese (Taiwan) 憂鬱+
Portuguese Melancolia+

See also[]

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