Melancholy+ | ||
---|---|---|
Weapon type | ||
Might | 12 | |
Range | 2 | |
Required | Melancholy | |
SP | 300 | |
Exclusive? | No | |
String ID | SID_メランコリー+
| |
Description [Collapse] |
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Notes[ | ]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Melancholy+ applies the Guard status effect.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The "resets Special cooldown" effect of Melancholy+ works by inflicting Special cooldown count+99 on the foe. (Cannot exceed the foe's maximum Special cooldown.)
- Melancholy+ triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Melancholy+ (after combat) are not considered in Melancholy+'s conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Calculates damage from staff like other weapons. |
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. |
350 SP, 500, 50 | |
— | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Foe cannot counterattack. |
After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Foe cannot counterattack. |
350 SP, 500, 50 |
Notes[ | ]
- The skill refines of Melancholy+ have the same effect as Wrathful Staff 3 or Dazzling Staff 3.
- Melancholy+ allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
- Melancholy+ can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Assault 5 | Melancholy 5 | Melancholy+ 5 |
Gallery[ | ]
Sprite sheet for Witchy Wand+ and Melancholy+'s effect.
In other languages[ | ]
Language | Name |
---|---|
Japanese | メランコリー+ |
German | Melancholie+ |
Spanish (Europe) | Pesadumbre + |
Spanish (Latin America) | Pesadumbre + |
French | Mélancolie + |
Italian | Mestizia+ |
Traditional Chinese (Taiwan) | 憂鬱+ |
Portuguese | Melancolia+ |