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Fire Emblem Heroes Wiki
25,627
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
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Game info
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Advanced mechanics
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Skill Inheritance
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Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
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Forging Bonds
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Lost Lore
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Frontline Phalanx
Pawns of Loki
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Summoner Duels R/S
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===Map=== ====Character Movement==== You can move a unit around the map by holding and dragging them to the grid position of your choice. You may also tap the unit and tap on a location within the blue squares. [[File:Basics Movement Drag.png|175px|center]] The distance your unit can move as well as the terrain they can move through is determined by their [[Movement Type]] which includes: {| class="wikitable default" style="text-align: center;" ! Movement Type ! Distance Description |- |{{Mt|Infantry}} |Can move two spaces. Slowed by forests, etc. |- |{{Mt|Cavalry}} |Can move three spaces. Cannot move through forests. Slowed by trenches |- |{{Mt|Flying}} |Can move two spaces. Ignores forests, mountains, rivers, etc. when moving. |- |{{Mt|Armored}} |Can move one space, not hindered by forests with {{Pt|Armor March}} and {{Pt|Armored Boots}}. |} ====Character Actions==== Each unit also has a set of actions they can do each turn based on their skills. A unit with a weapon might decide to attack that turn, or a unit who only has a healing skill might decide to heal or buff their allies. To initiate a unit's action, drag/tap a unit to the other unit (ally or enemy) you would like to interact with. [[File:Basics Actions Drag.png|175px|center]] After dragging/tapping the unit to start the action, an animation will play displaying your unit's action. If your unit attacks an enemy unit, this screen will also show their reaction (Death if killed, counterattack if still alive). [[File:Basics Battle Animation.png|500px|center]] Additionally, these actions also have a set range. For example, archers and mages cannot attack units in spaces adjacent to them. When you select your unit on the map, this range will be denoted by red squares. [[File:Basics Battle Character Range.png|500px|center]] ====Enemies==== {{Main|Enemy AI}} Enemy units are essentially just like your units but controlled by the Computer(AI). They can move and do actions just like your own units. Similarly, you can also view their movement distance and range if you tap their icon. You can also view this by selecting "Danger Area" at the bottom of the map. Utilize this knowledge to successfully position and develop your strategy to beat your enemies! [[File:Basics Enemy Danger Area.png|500px|center]] Additionally, enemy units follow certain "rules" to decide where to move and what to attack. These rules may vary map-to-map, but there are a set of guidelines for how enemy units move in general. For more information regarding Enemy AI Mechanics, refer to [[Enemy AI]]. ====Terrain==== Each map has varying terrain, some of which can be destroyed, others which inhibit movement, or [[Defensive terrain|provide bonuses]]. For example, forests will slow Infantry units while completely blocking Cavalry units. Flying units can move through forest terrain with no problems. Another example is a rubble of rock blocking your unit's path. Your unit can only pass through the rubble by destroying it via character action. [[File:Basics Terrain Example.png|500x500px|center]] ====Auto Battle==== Auto Battle is a feature that can be accessed from the Settings menu in battle. By turning this on, you allow the AI to play for you and automatically control your units. ====Swap Spaces==== Swap Spaces is a feature that allows you to swap the starting positions of your units before combat. A unit can swap spaces as long as they didn't take any action (Movement, using an Assist etc.). However, if a unit is in range for an attack, it is possible to check the combat results and plan accordingly.
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