Fire Emblem Heroes Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Contributor's Guide
To‐do list
Build Center
Wiki Discord
Game info
Basics
Mechanics
Advanced mechanics
Skill interaction
Skill Inheritance
Sacred Seal Forge
Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
Grand Conquests
Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
United Warfront
More
Heroes
Hero list
Level 1 stats table
Level 40 stats table
Hero skills table
Legendary/Mythic Heroes
Other charts
Arena score tier list
Skills
Weapons
Assists
Specials
Passives
Sacred Seals
Other
Items
Accessories
Orb distribution table
Background Music
Artists list
Voice actors list
Guides
Beginner's Guide
Technical Help
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fire Emblem Heroes Wiki
25,627
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Contributor's Guide
To‐do list
Build Center
Wiki Discord
Game info
Basics
Mechanics
Advanced mechanics
Skill interaction
Skill Inheritance
Sacred Seal Forge
Weapon Refinery
Confer Blessing
Quests
Summoning events
Game modes
Aether Raids
Aether Resort
Special Maps
Story Maps
Paralogue Maps
Tactics Drills
Heroic Ordeals
Chain Challenge
Squad Assault
Blessed Gardens
Summoner Duels
Resonant Battles
Allegiance Battles
Arena
Arena Assault
Training Tower
Events
Voting Gauntlet
Tempest Trials
Tap Battle
Grand Conquests
Forging Bonds
Røkkr Sieges
Lost Lore
Hall of Forms
Mjölnir's Strike
Frontline Phalanx
Pawns of Loki
Heroes Journey
Summoner Duels R/S
Binding Worlds
Seer's Snare
Affinity Auto-Battles
United Warfront
More
Heroes
Hero list
Level 1 stats table
Level 40 stats table
Hero skills table
Legendary/Mythic Heroes
Other charts
Arena score tier list
Skills
Weapons
Assists
Specials
Passives
Sacred Seals
Other
Items
Accessories
Orb distribution table
Background Music
Artists list
Voice actors list
Guides
Beginner's Guide
Technical Help
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Mechanics
(section)
Back to page
Edit
VisualEditor
History
Talk (2)
Edit Page
Mechanics
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Game Mechanics== ===Stats=== {{Main|Stat Growth}} * '''HP''' - This is the unit's Health, or Hit Points. Once it reaches 0, they are defeated. * '''Attack''' (Atk) - This is the unit's overall damage stat. Regardless of Caster/Ranged/Melee, this is their primary damage stat. The higher a unit's attack is, the more damage they will deal. * '''Speed''' (Spd) - This is the unit's Speed. If your unit's speed is five higher than an enemy unit's speed or more, your unit can perform a follow-up attack on the enemy unit. * '''Defense''' (Def) - This is the unit's physical damage reduction stat. This reduces how much damage a unit will take from physical weapons that target defense, such as sword, lance, axe, bow, and dagger attacks. * '''Resistance''' (Res) - This is the unit's magical damage reduction stat. This reduces how much damage a unit will take from magical weapons that target resistance, such as magic, breath, and staff attacks. * '''Skill Points''' (SP) - This is the unit's Skill Points. When defeating enemy units or leveling up, the unit will gain SP which can be spent on additional skills (See Character Skills and SP below). * '''Might''' (Mt) - This is the unit's weapons stat. This is added to your unit's attack to determine how much damage their hits will do. You can only increase your unit's MT stat by upgrading their weapon using SP. Most units start with their final weapon equipped, and this is only relevant for when a unit upgrades from 1>2>3>4>5. * '''Movement''' is split into '''Infantry, Armored, Flying, and Cavalry'''. ** '''Infantry''' units can only move two spaces on land and will only be able to move 1 space through forests. ** '''Armored''' units can only move one space on land and are able to move through forests at no extra cost. ** '''Flying''' units can move two spaces regardless of terrain, but cannot move past walls or rocks (see Terrain). ** '''Cavalry''' units can move three spaces on land (except for trenches, where they can move one space), but cannot move through forests. ===Summoning=== {{Main|Summon Heroes}} Summoning is the primary way to get new Heroes to add to your team. It costs orbs to perform, and guarantees one to five new Heroes (depending on the amount of Summoning Stones used in one summoning session) with three to five stars of Rarity. ====Summoning Cost==== The first Hero you summon from a group of Summoning Stones costs five {{It|Orb}}s. After this first stone, however, consecutive Summoning Stones will cost less orbs. {| class="wikitable" !Stones Used !Orb Cost |- |1 |5 |- |2 |4 |- |3 |4 |- |4 |4 |- |5 |3 |} Summoning five Heroes at the same time will cost twenty Orbs, meaning that you get one more Hero than you would have if you summoned each one individually. ====Summoning Focus==== Choosing a Summoning Focus from the Summon Heroes page will give you a significantly higher chance to summon 5 Star versions of the Heroes displayed on the graphic for the Summoning Focus. ====Appearance Rates==== The appearance rates can vary between summoning sessions, but the default rates are as follows: {| class="wikitable" !Rarity !Appearance Rate |- |{{Rarity|5}} (Focus) |3.00% |- |{{Rarity|5}} (General) |3.00% |- |{{Rarity|4}} |58.00% |- |{{Rarity|3}} |36.00% |} In total, the chance to summon any 5-star Hero is 6.00% by default, although half of that will only be the Heroes displayed for the Summoning Focus you chose. The Appearance Rates will change slightly after every five summonings that do not result in any 5 Star Heroes. Both the rate for 5 Star (Focus) and 5 Star (General) will increase by 0.25%, subtracting from the 4 and 3 Star categories, for every five such summons. This continues up to 115 summons, where the total Appearance Rate of 5 Star Heroes will be 17.5%. After the 120th consecutive summon without a 5 star Hero, this total rate increases to 100%. When a 5 Star Hero is eventually summoned, the rates will revert to their default after the summoning session. ====Stone Color==== After the initial five Orbs are spent, Five Summoning Stones will appear, with four different possible colors. The color of the Summoning Stone indicates what kind of unit will be summoned if that stone is picked. {| class="wikitable" !Stone Color !Possible Units |- |[[File:Red Orb.png|25px]] Red |{{Cwti|Red}} |- |[[File:Green Orb.png|25px]] Green |{{Cwti|Green}} |- |[[File:Blue Orb.png|25px]] Blue |{{Cwti|Blue}} |- |[[File:Colorless Orb.png|25px]] Colorless |{{Cwti|Colorless}} |} When all five Summoning Stones are used, the summoning session will end. If you desperately want a unit of a specific color, you will have to spend five more Orbs to start a different session if the stone color of the unit you want did not appear, or all stones of that color are used. ===Player Resources=== Various items and resources can be viewed either at the top of most menu screens (in the case of the Stamina bar, Dueling Swords, Hero Feathers, and Orbs) or in the Inventory menu (found under the Miscellaneous page in the main menu). '''{{It|Orb}}s''' Orbs are the premium currency of {{FE|H}}. To get more orbs, you must either purchase them using real-world money in the store, or earn them in-game through various methods. The simplest way of obtaining Orbs is by completing story maps, with one Orb being awarded for every map cleared on each difficulty level (for a maximum of three Orbs per story map). Orbs can also be gained as a reward for Quests or other events. Orbs can be used for a variety of things, but the primary use is summoning heroes. It is suggested to wait until you have at least twenty orbs before summoning, as the cost is lower if you summon more than one Hero at the same time. '''{{Ii|Stamina Potion}} [[Stamina]]''' In order to play a map, you must use a number of stamina points out of a maximum of 99 points, with the cost varying by map. In general, the stamina cost is approximately equal to half the overall level of a map, with a few exceptions. For special maps, the cost is always 5 for the Normal version and 10 for the Hard version. Arena Duels do not cost any stamina. Stamina can be restored instantly using a Stamina Potion, which can be bought in the store or obtained as a reward for various Quests or events. Using a potion will add 99 points to the total count, and can temporarily exceed the maximum value, so it is not necessary to wait until Stamina is 0 for the optimal results. Alternatively, Stamina will also refill at a rate of one point every five minutes. '''[[File:Dueling Sword.png|x20px|link=]] [[Dueling Swords]]''' Instead of a stamina cost, playing a map in the Arena Duels section will cost one Dueling Sword, out of a maximum of three swords. Dueling Swords can be restored instantly using a {{It|Dueling Crest}}, which can be bought in the store or obtained as a reward for various quests or events. Alternatively, Dueling Swords will automatically refresh every day at 12:00 a.m. Pacific Daylight Time or 3:00 a.m. Eastern Daylight Time. '''{{It|Hero Feather}}s''' Hero Feathers are used to increase the Rarity of a Hero in the Unlock Potential page. They can be obtained by talking to your units on the Home page (when the unit has hearts around them), by receiving greetings from friends once per day, by selling units using the Send Home feature, or as rewards at the end of each season of the Dueling Arena. '''{{It|Light's Blessing}}s''' Light's Blessing can be used at any time during a battle to restore all allied units' HP, movement, and Special countdowns. If all of your units are defeated, you will also be prompted to use or purchase a Light's Blessing to continue the battle. '''[[Badges]]''' Badges are also used along with Hero Feathers to increase the Rarity of a Hero in the Unlock Potential page, found in the Advanced Growth section of the Allies menu. There are four different colors of badges used for each color of unit ({{Ii|Scarlet Badge}} Scarlet,{{Ii|Azure Badge}} Azure,{{Ii|Verdant Badge}} Verdant, and {{Ii|Transparent Badge}} Transparent) as well as two tiers, regular and Great. The standard badges can be collected as rewards for completing the lower maps in the Training Tower, and are used for upgrading all Heroes between 1 and 3 Stars of rarity. Above the Sixth Stratum of the Training Tower, Great Badges will be earned instead, and are used to upgrade 4 Star Heroes. '''[[Shards and Crystals]]''' Shards and Crystals can be used as an alternative to experience points (EXP) to level up a Hero in the Level Up page of the Allies menu. There are five types of both Shards and Crystals, one for each color of unit ({{Ii|Scarlet Shard}} Scarlet,{{Ii|Azure Shard}} Azure,{{Ii|Verdant Shard}} Verdant, and {{Ii|Transparent Shard}} Transparent) as well as {{Ii|Universal Shard}} Universal, which can be used on all units. Shards are used for lower-leveled units, and Crystals are used for units at Level 20 or higher. When leveling up a unit, their respective colored Shards or Crystals will be used first, before Universal Shards or Crystals are used. The closer a unit is to leveling up, the less Shards or Crystals will be used.
Summary:
Please note that all contributions to the Fire Emblem Heroes Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab