Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Masked Lance is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The stat decrease that can be applied by Masked Lance is considered a temporary debuff.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | 400 SP, 500, 200 | |
+5 HP, +4 Def | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | 400 SP, 500, 200 | |
+5 HP, +4 Res | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. | 400 SP, 500, 200 |
Notes[ | ]
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain |
---|---|
Masked Lance 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 仮面の騎士の槍 |
German | Maskierte Lanze |
Spanish (Europe) | Lanza celada |
Spanish (Latin America) | Lanza celada |
French | Lance masquée |
Italian | Lancia maschera |
Traditional Chinese (Taiwan) | 覆面騎士之槍 |
Portuguese | Lança mascarada |