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General | Quotes | Misc | Heroic Ordeal |
Marth Royal Altean Duo | ||
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Art by: Mayo (まよ) | ||
Description | Marth and Elice enjoying a brief moment of relaxation. After a long period of struggle, these siblings are entering a new phase of their lives. Appear in Fire Emblem: Mystery of the Emblem. | |
Rarities | 4 SR — Special Duo | |
Duo Skill [Collapse] |
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】to armored and flying allies within 3 rows centered on unit. (That turn only. Does not stack.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】to armored and flying allies within 3 rows centered on unit. (That turn only. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Colorless bow | |
Move Type | Armored | |
Voice Actor EN | Yuri Lowenthal + Jenny Yokobori | |
Voice Actor JP | 緑川光(Hikaru Midorikawa) with 島本須美(Sumi Shimamoto) | |
Release Date | ||
Entry | Shadow Dragon / (New) Mystery | |
Version | 4.0 | |
Internal ID | PID_比翼マルス (460)
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Origin | 10000100100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 15/16/17 | 7/8/9 | 8/9/10 | 5/6/7 | 3/4/5 | 43 |
2 | 15/16/17 | 8/9/10 | 9/10/11 | 5/6/7 | 3/4/5 | 45 |
3 | 16/17/18 | 8/9/10 | 9/10/11 | 6/7/8 | 4/5/6 | 48 |
4 | 16/17/18 | 9/10/11 | 10/11/12 | 6/7/8 | 4/5/6 | 50 |
5 | 17/18/19 | 9/10/11 | 10/11/12 | 7/8/9 | 5/6/7 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 25/27/30 | 29/32/34 | 19/22/25 | 16/18/21 | 132~134 |
2 | 32/35/38 | 27/30/33 | 32/35/37 | 20/23/26 | 17/19/22 | 141~143 |
3 | 35/38/41 | 29/32/35 | 34/37/40 | 23/26/29 | 19/22/25 | 155 |
4 | 36/39/42 | 31/34/37 | 36/39/43 | 24/27/30 | 20/23/26 | 162~163 |
5 | 39/42/45 | 33/36/39 | 38/41/45 | 26/30/33 | 22/25/29 | 173~175 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 60% | 70% | 50% | 45% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
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Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Tanngrisnir | 14 | 2 | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Tanngrisnir can be upgraded in the Weapon Refinery.
When upgraded, the description of Tanngrisnir becomes "Effective against flying foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Tanngrisnir can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and if foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack, and unit can make a follow-up attack before foe can counterattack.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
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Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Fire Emblem | 2 | Boosts damage by 30% of unit's Spd. Grants Atk/Spd/Def/Res+4 to unit and all allies for 1 turn after combat. (Bonus granted to allies even if unit's HP reaches 0.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
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A | Atk/Spd Form 1 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3). | 60 | 1 | |
Atk/Spd Form 2 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | 120 | 2 | ||
Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | 4 | ||
B | Daring Fighter 1 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 40% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 60 | 3 | |
Daring Fighter 2 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 60% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 120 | 4 | ||
Daring Fighter 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 240 | 5 | ||
C | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 2 | |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 3 | ||
Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 200 | 4 | ||
Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 300 | 5 |