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Status Icon WeaponStatus Icon MoveMarth Altean Prince Face FC
Marth: Altean Prince
Status Icon WeaponStatus Icon MoveMarth Enigmatic Blade Face FC
Marth: Enigmatic Blade
Status Icon WeaponStatus Icon MoveMarth Altean Groom Face FC
Marth: Altean Groom
Status Icon WeaponStatus Icon MoveMarth Hero-King Face FC
Marth: Hero-King
Status Icon WeaponStatus Icon MoveMarth Royal Altean Duo Face FC
Marth: Royal Altean Duo
Status Icon WeaponStatus Icon MoveMarth Legacied Hero Face FC
Marth: Legacied Hero
Status Icon WeaponStatus Icon MoveMarth Of Beginnings Face FC
Marth: Of Beginnings
Status Icon WeaponStatus Icon MoveMia Harmonic Blades Face FC
Mia: Harmonic Blades
General Quotes Misc Heroic Ordeal
Marth
Prince of Light
Portrait
Marth Prince of Light Face
Attack
Marth Prince of Light BtlFace
Special
Marth Prince of Light BtlFace C
Damage

Marth Prince of Light BtlFace D

Art by: Kita Senri (北千里)
Description Prince of Altea destined to be revered as the Hero-King, having done countless deeds for the good of those who came after him. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★ SR
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Yuri Lowenthal
Voice Actor JP 緑川光(Hikaru Midorikawa)
Release Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 5.8
Internal ID PID_総選挙マルス (696)
Origin 10000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/1010/11/125/6/70/1/244
★16/17/189/10/1111/12/135/6/70/1/246
★17/18/199/10/1111/12/136/7/81/2/349
★17/18/1910/11/1212/13/146/7/81/2/351
★18/19/2010/11/1212/13/147/8/92/3/454

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3629/32/3431/34/3621/24/2614/17/20139~140
★31/34/3732/35/3734/37/3922/25/2815/18/21148~149
★34/37/4034/37/4036/39/4225/28/3118/21/24162
★35/38/4136/39/4338/41/4526/29/3219/22/25169~170
★37/41/4438/41/4540/43/4729/32/3521/25/28181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%55%50%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Genesis Falchion161
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
400★★

Genesis Falchion can be upgraded in the Weapon Refinery.
When upgraded, the description of Genesis Falchion becomes "Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and grants effects to unit based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit): if ≥ 10, neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 25, grants an additional Atk+5 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); and if ≥ 60 and foe initiates combat, unit can counterattack before foe's first attack.".
Genesis Falchion can be upgraded with the additional effect Genesis Falchion W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently) and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
Shining Emblem2
At start of turn, if unit is within 2 spaces of an ally, grants unit Atk/Spd/Def/Res+6 for 1 turn and grants allies within 2 spaces of unit Atk+6 for 1 turn. Boosts Special damage by 35% of unit's Spd. After combat, if unit's Special triggered, grants Atk/Spd/Def/Res+6 to unit and all allies for 1 turn. (Bonus granted to allies even if unit's HP reaches 0.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
Distant PressureDistant Pressure
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.
300★
BSpurn 1Spurn 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
60★
Spurn 2Spurn 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
120★
Spurn 3Spurn 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
240★
CEven Tempest 1Even Tempest 1
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Even Tempest 2Even Tempest 2
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Even Tempest 3Even Tempest 3
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★

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