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General | Quotes | Misc | Heroic Ordeal |
Marth Love and Courage | ||
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Art by: Yamada Kotaro (山田孝太郎) | ||
Description | Marth, prince of Altea, and Caeda, princess of Talys. They developed a deep love for one another on the battlefield during both the War of Shadows and the War of Heroes. They appear in Fire Emblem: Mystery of the Emblem. | |
Rarities | 5 Special Duo | Focus —|
Duo Skill 【Switch】
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Grants another action to ally with the highest HP that is within 2 spaces of unit and has already acted (excluding unit) and grants 【Potent Follow】and "neutralizes foe's bonuses during combat" to that ally for 1 turn. (If multiple allies meet the above conditions, effect will not trigger.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Grants another action to ally with the highest HP that is within 2 spaces of unit and has already acted (excluding unit) and grants 【Potent Follow】and "neutralizes foe's bonuses during combat" to that ally for 1 turn. (If multiple allies meet the above conditions, effect will not trigger.) 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Sword | |
Move Type | Flying | |
Voice Actor EN | Yuri Lowenthal + — Voice actor is uncredited in-game.
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Voice Actor JP | Hikaru Midorikawa (緑川光) with Saori Hayami (早見沙織) | |
Release Date | ||
Entry | Shadow Dragon / (New) Mystery | |
Version | 9.4 | |
Internal ID | PID_比翼マルス2 (1235)
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Origin | 10000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 15/16/17 | 9/10/11 | 6/7/8 | 7/8/9 | 3/4/5 | 45 |
2 | 15/16/17 | 10/11/12 | 6/7/8 | 8/9/10 | 3/4/5 | 47 |
3 | 16/17/18 | 10/11/12 | 7/8/9 | 8/9/10 | 4/5/6 | 50 |
4 | 16/17/18 | 11/12/13 | 7/8/9 | 9/10/11 | 4/5/6 | 52 |
5 | 17/18/19 | 11/12/13 | 8/9/10 | 9/10/11 | 5/6/7 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 29/32/35 | 32/34/37 | 34/37/39 | 25/27/30 | 16/18/21 | 147~149 |
2 | 30/33/36 | 35/37/40 | 36/39/42 | 27/30/33 | 17/19/22 | 158~159 |
3 | 33/36/39 | 37/40/43 | 40/43/46 | 29/32/35 | 19/22/25 | 173 |
4 | 34/37/40 | 39/43/46 | 42/45/48 | 31/34/37 | 20/23/26 | 181~182 |
5 | 36/40/43 | 41/45/48 | 45/48/52 | 33/36/39 | 22/25/29 | 193~195 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
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3 | 50% | 75% | 90% | 60% | 45% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
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Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Sword of Peace | 16 | 1 | Accelerates Special trigger (cooldown count-1). For allies within 3 spaces of unit, grants Atk/Spd+5 and grants Special cooldown count-1 to ally before ally's first attack during combat, and restores 10 HP to those allies after their combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's Specials by an additional 50% of X (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 10 HP to unit after combat. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
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Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
The Fire Emblem | 2 | Boosts damage by 40% of unit's Spd when Special triggers. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+7,【Fire Emblem】, and 【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. Reduces damage from foe's attacks by X% during combat (excluding area-of effect Specials; X = number of allies on the map with the【Fire Emblem】effect active, including unit, × 10; max 40%). Unit can counterattack regardless of foe's range. 【Fire Emblem】 Neutralizes "effective against" bonuses for all movement types. Grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently) and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
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A | ![]() | Blue Skies 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 60 | 2 |
![]() | Blue Skies 2 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 120 | 3 | |
![]() | Blue Skies 3 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 240 | 4 | |
![]() | Blue Skies 4 | Enables【Canto (2)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 | |
B | ![]() | Shield of Hope | Inflicts Atk/Spd/Def-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals during combat (excluding unit): If value ≥ 20, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】; if value ≥ 40, if foe initiates combat, unit can counterattack before foe's first attack; and if value ≥ 60, neutralizes effects that prevent unit's counterattacks, and also, if it is first combat initiated by foe that turn, unit can make a follow-up attack before foe's next attack. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 300 | 5 |
C | ![]() | Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 60 | 2 |
![]() | Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 120 | 3 | |
![]() | Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 240 | 4 | |
![]() | S/D Hold Guide | Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to a space within 2 spaces of any ally within 2 spaces. Inflicts Spd/Def-4 on foes within 3 spaces of unit during combat. | 300 | 5 |