General | Quotes | Misc | Heroic Ordeal |
Marla Duma's Witch | |
---|---|
Art by: PavilionUshima (パビリオン右島) / Trys Inc. | |
Description | Eldest daughter of Jedah, high priest of the Duma Faithful. She looks down on her sister Sonya, who fled life as a witch. Appears in Fire Emblem Echoes: Shadows of Valentia. |
Rarities | 3 — 4 — Grand Hero Battle |
Weapon Type | Red Tome |
Move Type | Infantry |
Voice Actor EN | Cindy Robinson |
Voice Actor JP | 北西純子(Junko Kitanishi) |
Release Date | |
Addition Date | |
Entry | Echoes |
Version | 7.10 |
Internal ID | PID_マーラ (1014)
|
Origin | 20000930300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 6/7/8 | 6/7/8 | 0/1/2 | 12/13/14 | 42 |
2 | 13/14/15 | 7/8/9 | 6/7/8 | 0/1/2 | 13/14/15 | 44 |
3 | 14/15/16 | 7/8/9 | 7/8/9 | 1/2/3 | 13/14/15 | 47 |
4 | 14/15/16 | 8/9/10 | 7/8/9 | 1/2/3 | 14/15/16 | 49 |
5 | 15/16/17 | 8/9/10 | 8/9/10 | 2/3/4 | 14/15/16 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 32/35/38 | 22/25/27 | 11/14/16 | 33/36/38 | 139~140 |
2 | 28/31/34 | 35/38/41 | 23/26/29 | 12/15/17 | 36/39/41 | 148~149 |
3 | 31/34/37 | 38/41/44 | 26/29/32 | 14/17/20 | 38/41/44 | 162 |
4 | 32/35/38 | 41/44/47 | 27/30/33 | 15/18/21 | 40/43/47 | 170~171 |
5 | 34/38/41 | 43/46/49 | 30/33/36 | 17/20/23 | 42/45/49 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 85% | 55% | 40% | 70% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Rauðrdeer | 8 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 200 | 4 | 3 |
Rauðrdeer+ | 12 | 2 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 300 | 5 | 5 |
Rauðrdeer+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 3 | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 4 | ||
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 5 | ||
C | Inf. Hexblade 1 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 60 | 1 | |
Inf. Hexblade 2 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 120 | 2 | ||
Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 240 | 4 |