General | Quotes | Misc | Heroic Ordeal |
Marisa Crimson Flash | |
---|---|
Art by: Fujikawa Akira (藤川祥) | |
Description | An aloof swordfighter in a mercenary group led by Gerik. Her nom de guerre, Crimson Flash, strikes fear in others. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Connor Kelley |
Voice Actor JP | 中原麻衣(Mai Nakahara) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 2.1 |
Internal ID | PID_マリカ (212)
|
Origin | 70000401100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 7/8/9 | 3/4/5 | 3/4/5 | 38 |
2 | 15/16/17 | 6/7/8 | 8/9/10 | 3/4/5 | 3/4/5 | 40 |
3 | 16/17/18 | 6/7/8 | 8/9/10 | 4/5/6 | 4/5/6 | 43 |
4 | 16/17/18 | 7/8/9 | 9/10/11 | 4/5/6 | 4/5/6 | 45 |
5 | 17/18/19 | 7/8/9 | 9/10/11 | 5/6/7 | 5/6/7 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/37/40 | 19/22/25 | 25/27/30 | 19/22/24 | 12/15/18 | 122~124 |
2 | 36/39/42 | 21/24/27 | 27/30/33 | 20/23/26 | 13/16/19 | 132 |
3 | 39/42/45 | 23/26/29 | 29/32/35 | 23/26/29 | 15/18/21 | 144 |
4 | 40/43/46 | 25/28/31 | 31/34/37 | 24/27/30 | 16/19/22 | 151 |
5 | 43/46/49 | 26/30/33 | 33/36/39 | 27/30/33 | 18/21/24 | 162~163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 65% | 50% | 60% | 55% | 35% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Wo Dao | 9 | 1 | Deals +10 damage when Special triggers. | 200 | 4 | 3 |
Wo Dao+ | 13 | 1 | Deals +10 damage when Special triggers. | 300 | 5 | 5 |
Shamshir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. | 400 | — | 5 |
Wo Dao+ can be upgraded in the Weapon Refinery.
Shamshir can be upgraded in the Weapon Refinery.
Shamshir can be upgraded with the additional effect "At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | HP +3 | Grants HP+3. | 40 | 1 | |
HP/Def 1 | Grants HP+3, Def+1. | 100 | 2 | ||
HP/Def 2 | Grants HP+4, Def+2. | 200 | 4 | ||
C | Infantry Pulse 1 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) | 60 | 3 | |
Infantry Pulse 2 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) | 120 | 4 | ||
Infantry Pulse 3 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) | 240 | 5 |