General | Quotes | Misc | Heroic Ordeal |
Maribelle Dire Damsel | |
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Art by: Kousei Horiguchi (恒星ホリグチ) | |
Description | A proud noble from one of Ylisse's most well-to-do houses. A Shepherd and Lissa's best friend. Appears in Fire Emblem Awakening. |
Rarities | 4 SR |
Weapon Type | Staff |
Move Type | Cavalry |
Voice Actor EN | Melissa Fahn |
Voice Actor JP | 五十嵐裕美(Hiromi Igarashi) |
Release Date | |
Entry | Awakening |
Version | 2.7 |
Internal ID | PID_マリアベル (271)
|
Origin | 100000101000 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 6/7/8 | 0/1/2 | 2/3/4 | 33 |
2 | 14/15/16 | 7/8/9 | 7/8/9 | 0/1/2 | 2/3/4 | 35 |
3 | 15/16/17 | 7/8/9 | 7/8/9 | 1/2/3 | 3/4/5 | 38 |
4 | 15/16/17 | 8/9/10 | 8/9/10 | 1/2/3 | 3/4/5 | 40 |
5 | 16/17/18 | 8/9/10 | 8/9/10 | 2/3/4 | 4/5/6 | 43 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 25/28/30 | 24/26/29 | 22/25/27 | 8/10/13 | 16/19/22 | 107~109 |
2 | 26/29/31 | 26/29/32 | 24/27/30 | 8/11/14 | 17/20/23 | 115~116 |
3 | 28/31/34 | 28/31/34 | 26/29/32 | 10/13/16 | 20/23/26 | 127 |
4 | 29/32/35 | 30/33/36 | 28/31/34 | 11/14/17 | 21/24/27 | 134 |
5 | 31/34/37 | 32/35/38 | 30/33/36 | 12/16/19 | 23/27/30 | 144~145 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 40% | 60% | 55% | 30% | 50% | 235% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Trilemma | 8 | 2 | After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 200 | — | 3 |
Trilemma+ | 12 | 2 | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | 300 | — | 5 |
Punishment Staff | 14 | 2 | Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. | 400 | — | 5 |
Trilemma+ can be upgraded in the Weapon Refinery.
Trilemma+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Trilemma+ can be upgraded with the additional effect "Foe cannot counterattack.".
Punishment Staff can be upgraded in the Weapon Refinery.
Punishment Staff can be upgraded with the additional effect "At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and【Cancel Affinity】to unit and allies within 2 spaces of unit.
【Cancel Affinity】
If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Martyr | 1 | Slows Special trigger (cooldown count+1). Restores X HP to target (X = damage dealt to unit + 7). Restores Y HP to unit (Y = half damage dealt to unit). | 200 | 4 | 3 |
Martyr+ | 1 | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Dazzling Staff 1 | At start of combat, if unit's HP = 100%, foe cannot counterattack. | 60 | 1 | |
Dazzling Staff 2 | At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. | 120 | 2 | ||
Dazzling Staff 3 | Foe cannot counterattack. | 240 | 4 | ||
C | Staff Valor 1 | While unit lives and uses a staff, unit gets 1.5x SP after combat or after using a healing Assist skill. (Only highest value applied. Does not stack.) | 30 | 3 | |
Staff Valor 2 | While unit lives, all staff allies on team get 1.5x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | 60 | 4 | ||
Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) | 120 | 5 |