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Status Icon WeaponStatus Icon MoveHilda Deers Two-Piece Face FC
Hilda: Deer's Two-Piece
Status Icon WeaponStatus Icon MoveMarianne Adopted Daughter Face FC
Marianne: Adopted Daughter
General Quotes Misc Heroic Ordeal
Marianne
Serene Adherent
Portrait
Marianne Serene Adherent Face
Attack
Marianne Serene Adherent BtlFace
Special
Marianne Serene Adherent BtlFace C
Damage

Marianne Serene Adherent BtlFace D

Art by: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS
Description Adopted daughter of Margrave Edmund. She can often be found speaking with animals or praying to the goddess. Appears in Fire Emblem: Three Houses.
Rarities ★ SR
Weapon Type Icon Class Colorless Tome Colorless Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Xanthe Huynh
Voice Actor JP 秦佐和子(Sawako Hata)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 5.8
Internal ID PID_総選挙マリアンヌ (697)
Origin 120000400600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/157/8/98/9/101/2/36/7/840
★13/14/158/9/109/10/111/2/36/7/842
★14/15/168/9/109/10/112/3/47/8/945
★14/15/169/10/1110/11/122/3/47/8/947
★15/16/179/10/1110/11/123/4/58/9/1050

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3328/31/3329/32/349/11/1424/26/29129~131
★28/31/3431/34/3632/35/379/12/1525/28/31139~140
★31/34/3733/36/3934/37/4011/14/1728/31/34152
★32/35/3835/38/4236/39/4312/15/1829/32/35159~160
★34/38/4137/40/4438/41/4513/17/2032/35/38170~172

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%30%60%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Stone4250★★
Elstone62100★★
Atlas92200★★
Phantasm Tome142
Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%.
400★★

Phantasm Tome can be upgraded in the Weapon Refinery.
When upgraded, the description of Phantasm Tome becomes "Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30).".
Phantasm Tome can be upgraded with the additional effect Phantasm Tome W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★
Requiem Dance3
If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Bond 1Atk/Spd Bond 1
If unit is adjacent to an ally, grants Atk/Spd+3 during combat.
60★
Atk Spd Bond 2Atk/Spd Bond 2
If unit is adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk Spd Bond 3Atk/Spd Bond 3
If unit is adjacent to an ally, grants Atk/Spd+5 during combat.
240★
Atk Spd UnityAtk/Spd Unity
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
300★
BNull Follow Up 1Null Follow-Up 1
At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
60★
Null Follow Up 2Null Follow-Up 2
At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
120★
Null Follow Up 3Null Follow-Up 3
Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
240★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★

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