|Art by: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS|
|Description||Adopted daughter of Margrave Edmund. She can often be found speaking with animals or praying to the goddess. Appears in Fire Emblem: Three Houses.|
|Voice Actor EN||Xanthe Huynh|
|Voice Actor JP||Hata Sawako (秦佐和子)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%.
Boosts damage by 50% of unit's Res.
Boosts damage by 80% of unit's Res.
If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
|A||Atk/Spd Bond 1|
If unit is adjacent to an ally, grants Atk/Spd+3 during combat.
|Atk/Spd Bond 2|
If unit is adjacent to an ally, grants Atk/Spd+4 during combat.
|Atk/Spd Bond 3|
If unit is adjacent to an ally, grants Atk/Spd+5 during combat.
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
|B||Null Follow-Up 1|
At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
|Null Follow-Up 2|
At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
|Null Follow-Up 3|
Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
|C||Time's Pulse 1|
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
|Time's Pulse 2|
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
|Time's Pulse 3|
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.