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Hilda: Deer's Two-Piece
Marianne: Adopted Daughter
General Quotes Misc Heroic Ordeal
Marianne
Serene Adherent
Portrait
Marianne Serene Adherent Face.webp
Attack
Marianne Serene Adherent BtlFace.webp
Special
Marianne Serene Adherent BtlFace C.webp
Damage
Marianne Serene Adherent BtlFace D.webp
Art by: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS
Description Adopted daughter of Margrave Edmund. She can often be found speaking with animals or praying to the goddess. Appears in Fire Emblem: Three Houses.
Rarities 5★
Weapon Type  Colorless Tome
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Xanthe Huynh
Voice Actor JP Hata Sawako (秦佐和子)
Release Date
Entry Icon MiniUnit Head 12.png Three Houses
Internal ID PID_総選挙マリアンヌ (697)
Origin 120000400600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★13/14/157/8/98/9/101/2/36/7/840
2★13/14/158/9/109/10/111/2/36/7/842
3★14/15/168/9/109/10/112/3/47/8/945
4★14/15/169/10/1110/11/122/3/47/8/947
5★15/16/179/10/1110/11/123/4/58/9/1050

Level 40 stats

RarityHPAtkSpdDefResTotal
1★27/30/3328/31/3329/32/349/11/1424/26/29129~131
2★28/31/3431/34/3632/35/379/12/1525/28/31139~140
3★31/34/3733/36/3934/37/4011/14/1728/31/34152
4★32/35/3835/38/4236/39/4312/15/1829/32/35159~160
5★34/38/4137/40/4438/41/4513/17/2032/35/38170~172

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%70%30%60%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Stone42501★1★
Elstone621002★2★
Atlas922004★3★
Phantasm Tome142Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%.4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4Boosts damage by 50% of unit's Res.1004★3★
Glacies4Boosts damage by 80% of unit's Res.2004★
Requiem Dance3If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).5005★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Bond 1If unit is adjacent to an ally, grants Atk/Spd+3 during combat.602★
Atk/Spd Bond 2If unit is adjacent to an ally, grants Atk/Spd+4 during combat.1203★
Atk/Spd Bond 3If unit is adjacent to an ally, grants Atk/Spd+5 during combat.2404★
Atk/Spd UnityIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.3005★
BNull Follow-Up 1At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.601★
Null Follow-Up 2At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.1202★
Null Follow-Up 3Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.2404★
CTime's Pulse 1At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.603★
Time's Pulse 2At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.1204★
Time's Pulse 3At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.2405★

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