General | Quotes | Misc | Heroic Ordeal |
Marianne Serene Adherent | |
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Art by: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS | |
Description | Adopted daughter of Margrave Edmund. She can often be found speaking with animals or praying to the goddess. Appears in Fire Emblem: Three Houses. |
Rarities | 4 SR |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Xanthe Huynh |
Voice Actor JP | 秦佐和子(Sawako Hata) |
Release Date | |
Entry | Three Houses |
Version | 5.8 |
Internal ID | PID_総選挙マリアンヌ (697)
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Origin | 120000400600 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 7/8/9 | 8/9/10 | 1/2/3 | 6/7/8 | 40 |
2 | 13/14/15 | 8/9/10 | 9/10/11 | 1/2/3 | 6/7/8 | 42 |
3 | 14/15/16 | 8/9/10 | 9/10/11 | 2/3/4 | 7/8/9 | 45 |
4 | 14/15/16 | 9/10/11 | 10/11/12 | 2/3/4 | 7/8/9 | 47 |
5 | 15/16/17 | 9/10/11 | 10/11/12 | 3/4/5 | 8/9/10 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 28/31/33 | 29/32/34 | 9/11/14 | 24/26/29 | 129~131 |
2 | 28/31/34 | 31/34/36 | 32/35/37 | 9/12/15 | 25/28/31 | 139~140 |
3 | 31/34/37 | 33/36/39 | 34/37/40 | 11/14/17 | 28/31/34 | 152 |
4 | 32/35/38 | 35/38/42 | 36/39/43 | 12/15/18 | 29/32/35 | 159~160 |
5 | 34/38/41 | 37/40/44 | 38/41/45 | 13/17/20 | 32/35/38 | 170~172 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 30% | 60% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Phantasm Tome | 14 | 2 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%. | 400 | 5 | 5 |
Phantasm Tome can be upgraded in the Weapon Refinery.
When upgraded, the description of Phantasm Tome becomes "Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30).".
Phantasm Tome can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Requiem Dance | 3 | If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 60 | 2 | |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | 3 | ||
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 240 | 4 | ||
Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 | 5 | ||
B | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 1 | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 2 | ||
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 4 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 3 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 4 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 5 |