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Status Icon WeaponStatus Icon MoveMaria Minervas Sister Face FC
Maria: Minerva's Sister
Status Icon WeaponStatus Icon MoveMaria Sunny Smile Face FC
Maria: Sunny Smile
General Quotes Misc Heroic Ordeal
Maria
Ritual Sacrifice
Portrait
Maria Ritual Sacrifice Face
Attack
Maria Ritual Sacrifice BtlFace
Special
Maria Ritual Sacrifice BtlFace C
Damage

Maria Ritual Sacrifice BtlFace D

Art by: Mayo (まよ)
Description Youngest princess of Macedon, kidnapped and robbed of her consciousness by Gharnef for use as a sacrifice to Medeus. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Wendee Lee
Voice Actor JP 洲崎綾(Aya Suzaki)
Release Date
Addition Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 7.5
Internal ID PID_闇マリア (947)
Origin 10000400300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/148/9/1012/13/140/1/24/5/641
★12/13/149/10/1113/14/150/1/24/5/643
★13/14/159/10/1113/14/151/2/35/6/746
★13/14/1510/11/1214/15/161/2/35/6/748
★14/15/1610/11/1214/15/162/3/46/7/851

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/29/3231/33/3633/36/388/10/1323/26/29133~135
★27/30/3334/36/3936/39/418/11/1425/28/31143~145
★30/33/3636/39/4238/41/4410/13/1628/31/34157
★31/34/3738/42/4540/43/4711/14/1729/32/35164~166
★33/37/4040/44/4742/45/4912/16/1932/35/38176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%70%30%65%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Sacrifice Staff142
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).
400★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Nudge1
Restores 8 HP to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Nudge+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Holy Panic2
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Bond 1Atk/Spd Bond 1
If unit is adjacent to an ally, grants Atk/Spd+3 during combat.
60★
Atk Spd Bond 2Atk/Spd Bond 2
If unit is adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk Spd Bond 3Atk/Spd Bond 3
If unit is adjacent to an ally, grants Atk/Spd+5 during combat.
240★
Atk Spd UnityAtk/Spd Unity
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
300★
BWrathful Staff 1Wrathful Staff 1
At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
60★
Wrathful Staff 2Wrathful Staff 2
At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
120★
Wrathful Staff 3Wrathful Staff 3
Calculates damage from staff like other weapons.
240★
Poetic JusticePoetic Justice
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)
300★
CEven Recovery 1Even Recovery 1
At start of even-numbered turns, restores 5 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Even Recovery 2Even Recovery 2
At start of even-numbered turns, restores 10 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Even Recovery 3Even Recovery 3
At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★

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