| General | Quotes | Misc | Heroic Ordeal |
| Malice Deft Sellsword | |
|---|---|
| Art by: Chiko (チーコ) | |
| Description | A capable mercenary who works together with her father, Dice, who in turn loses most of their earnings gambling. Appears in Fire Emblem: New Mystery of the Emblem. |
| Rarities | 4 SR |
| Weapon Type | Sword |
| Move Type | Infantry |
| Voice Actor EN | Giselle Fernandez |
| Voice Actor JP | Mutsumi Tamura (田村睦心) |
| Release Date | |
| Entry | Shadow Dragon / (New) Mystery |
| Version | 5.10 |
| Internal ID | PID_マリス (721)
|
| Origin | 10004900500 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 6/7/8 | 10/11/12 | 5/6/7 | 3/4/5 | 44 |
| 2 | 15/16/17 | 7/8/9 | 11/12/13 | 5/6/7 | 3/4/5 | 46 |
| 3 | 16/17/18 | 7/8/9 | 11/12/13 | 6/7/8 | 4/5/6 | 49 |
| 4 | 16/17/18 | 8/9/10 | 12/13/14 | 6/7/8 | 4/5/6 | 51 |
| 5 | 17/18/19 | 8/9/10 | 12/13/14 | 7/8/9 | 5/6/7 | 54 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 27/30/32 | 31/34/36 | 21/24/26 | 17/20/23 | 139~140 |
| 2 | 30/33/36 | 30/33/35 | 34/37/39 | 22/25/28 | 18/21/24 | 148~149 |
| 3 | 33/36/39 | 32/35/38 | 36/39/42 | 25/28/31 | 21/24/27 | 162 |
| 4 | 34/37/40 | 34/37/41 | 38/41/45 | 26/29/32 | 22/25/28 | 169~170 |
| 5 | 36/40/43 | 36/39/43 | 40/43/47 | 29/32/35 | 24/28/31 | 181~183 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 70% | 70% | 55% | 50% | 295% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
| Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
| Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
| Spendy Scimitar | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 400 | 5 | 5 |
Spendy Scimitar can be upgraded in the Weapon Refinery.
When upgraded, the description of Spendy Scimitar becomes "Accelerates Special trigger (cooldown count-1).
Grants bonus to Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).
If unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.".
Spendy Scimitar can be upgraded with the additional effect "At start of player phase or enemy phase, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
Grants Atk/Spd/Def/Res+10 and Special cooldown count-2 to unit before foe's first attack during combat.
【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
| Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
| Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
| Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
| Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
| B | Spurn 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 60 | 1 | |
| Spurn 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 120 | 2 | ||
| Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 240 | 4 |




