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Magical Lantern
Weapon Magical Lantern
Weapon type Blue Tome
Might 8
Range 2
Required Elthunder
Ellight
SP 200
Exclusive? No
String ID SID_魔道のランタン
Numeric ID 3426
Description At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Traverse Terrain Traverse TerrainUnit UnitAt start of turn
if Unit Unit is
within 2 spaces
of an Ally Ally
Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1
Combat effects
Temporary buffs Atk/Res+5Unit UnitPlayer Phase
or an Ally Ally is
within 2 spaces
of Unit Unit

Notes[ | ]

  • Magical Lantern applies the Status Effect Traverse Terrain Traverse Terrain status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Traverse Terrain Traverse Terrain is acquired during the enemy phase, it will disappear when the next player phase begins.
    • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
    • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
      • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Magical Lantern is considered a temporary buff.

List of owners[ | ]

UnitSkill chain
Soren Wind of Tradition Face FC
Thunder
★
Elthunder
★
Magical Lantern
★
Magical Lantern+
★

Gallery[ | ]

In other languages[ | ]

Language Name
Japanese 魔道のランタン
German Magische Lampe
Spanish (Europe) Farol mágico
Spanish (Latin America) Farol mágico
French Lampe magique
Italian Lanterna magica
Traditional Chinese (Taiwan) 魔道提燈
Portuguese Lanterna mágica

See also[ | ]

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