Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveMuspell Flame God Face FC
Múspell: Flame God
General Quotes Misc Heroic Ordeal
Múspell
Raging Inferno
Portrait
Muspell Raging Inferno Face
Attack
Muspell Raging Inferno BtlFace
Special
Muspell Raging Inferno BtlFace C
Damage

Muspell Raging Inferno BtlFace D

Art by: So-taro (創-taro)
Description The god of Múspell, the Kingdom of Flame, has descended upon the festival of flames to put his might on display in the arena of hand-to-hand combat.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Jason Charles Miller
Voice Actor JP 玄田哲章(Tessyo Genda)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 6.9
Internal ID PID_炎部族ムスペル (848)
Origin 00000300050

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1710/11/121/2/35/6/75/6/741
★15/16/1711/12/131/2/36/7/85/6/743
★16/17/1811/12/132/3/46/7/86/7/846
★16/17/1812/13/142/3/47/8/96/7/848
★17/18/1912/13/143/4/57/8/97/8/951

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3531/34/3615/18/2128/30/3319/22/25135~137
★30/33/3634/37/3916/19/2231/33/3620/23/26144~146
★33/36/3936/39/4219/22/2533/36/3923/26/29159
★34/37/4038/41/4520/23/2635/39/4224/27/30166~168
★36/40/4340/43/4722/26/2937/41/4426/30/33179~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%75%50%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Breath of Flame161
Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Catch 1Atk/Def Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Def Catch 2Atk/Def Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Def Catch 3Atk/Def Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Def Catch 4Atk/Def Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BDragons Wrath 1Dragon's Wrath 1
If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat.
60★
Dragons Wrath 2Dragon's Wrath 2
If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat.
120★
Dragons Wrath 3Dragon's Wrath 3
If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat.
240★
Dragons Wrath 4Dragon's Wrath 4
Reduces damage from foe's first attack during combat by 25%. If unit's Atk > foe's Res, unit's first attack deals damage = 25% of unit's Atk minus foe's Res during combat.
300★
CDomain of FlameDomain of Flame
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.
300★

Advertisement