Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveMuspell Raging Inferno Face FC
Múspell: Raging Inferno
General Quotes Misc Heroic Ordeal
Múspell
Flame God
Portrait
Muspell Flame God Face
Attack
Muspell Flame God BtlFace
Special
Muspell Flame God BtlFace C
Damage

Muspell Flame God BtlFace D

Art by: Suzuhito Yasuda (ヤスダスズヒト)
Description The god of Múspell, the Kingdom of Flame. His raging personality burns white-hot with a drive toward violence.
Rarities ★ SR
Weapon Type Icon Class Red Breath Red Breath
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Jason Charles Miller
Voice Actor JP 玄田哲章(Tessyo Genda)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 5.9
Ally Internal ID PID_ムスペル味方 (706)
Enemy Internal ID EID_ムスペル (75)
Origin 00000300050

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/100/1/26/7/86/7/840
★15/16/179/10/110/1/27/8/96/7/842
★16/17/189/10/111/2/37/8/97/8/945
★16/17/1810/11/121/2/38/9/107/8/947
★17/18/1910/11/122/3/48/9/108/9/1050

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3529/32/348/10/1327/30/3225/28/31131~133
★30/33/3632/35/378/11/1430/33/3527/30/33141~142
★33/36/3934/37/4010/13/1632/35/3830/33/36154
★34/37/4036/39/4311/14/1734/37/4131/34/37161~162
★36/40/4338/41/4512/16/1936/39/4334/37/40172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%30%70%65%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★17918540
★171019542
★181029645
★1811210647
★1911310750

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3332103126132
★3435113428142
★3737133631154
★3839143832161
★4141164035173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%30%70%65%285%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Flamelick Breath161
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400★★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Rally Attack1
Grants Atk+4 to target ally for 1 turn.
150★★
Rally Up Atk1
Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
300★
Rally Up Atk+1
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AAR-D Def Res 1AR-D Def/Res 1
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
60★
AR-D Def Res 2AR-D Def/Res 2
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
120★
AR-D Def Res 3AR-D Def/Res 3
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
240★
AR-D Def Res 4AR-D Def/Res 4
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.)
300★
BDragon Wall 1Dragon Wall 1
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%).
60★
Dragon Wall 2Dragon Wall 2
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).
120★
Dragon Wall 3Dragon Wall 3
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
240★
CDomain of FlameDomain of Flame
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.
300★


Advertisement