General | Quotes | Misc | Heroic Ordeal |
Múspell Flame God | |
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Art by: Suzuhito Yasuda (ヤスダスズヒト) | |
Description | The god of Múspell, the Kingdom of Flame. His raging personality burns white-hot with a drive toward violence. |
Rarities | 4 SR |
Weapon Type | Red Breath |
Move Type | Cavalry |
Voice Actor EN | Jason Charles Miller |
Voice Actor JP | 玄田哲章(Tessyo Genda) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 5.9 |
Ally Internal ID | PID_ムスペル味方 (706)
|
Enemy Internal ID | EID_ムスペル (75)
|
Origin | 00000300050 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 0/1/2 | 6/7/8 | 6/7/8 | 40 |
2 | 15/16/17 | 9/10/11 | 0/1/2 | 7/8/9 | 6/7/8 | 42 |
3 | 16/17/18 | 9/10/11 | 1/2/3 | 7/8/9 | 7/8/9 | 45 |
4 | 16/17/18 | 10/11/12 | 1/2/3 | 8/9/10 | 7/8/9 | 47 |
5 | 17/18/19 | 10/11/12 | 2/3/4 | 8/9/10 | 8/9/10 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 29/32/34 | 8/10/13 | 27/30/32 | 25/28/31 | 131~133 |
2 | 30/33/36 | 32/35/37 | 8/11/14 | 30/33/35 | 27/30/33 | 141~142 |
3 | 33/36/39 | 34/37/40 | 10/13/16 | 32/35/38 | 30/33/36 | 154 |
4 | 34/37/40 | 36/39/43 | 11/14/17 | 34/37/41 | 31/34/37 | 161~162 |
5 | 36/40/43 | 38/41/45 | 12/16/19 | 36/39/43 | 34/37/40 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 70% | 65% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17 | 9 | 1 | 8 | 5 | 40 |
2 | 17 | 10 | 1 | 9 | 5 | 42 |
3 | 18 | 10 | 2 | 9 | 6 | 45 |
4 | 18 | 11 | 2 | 10 | 6 | 47 |
5 | 19 | 11 | 3 | 10 | 7 | 50 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 33 | 32 | 10 | 31 | 26 | 132 |
2 | 34 | 35 | 11 | 34 | 28 | 142 |
3 | 37 | 37 | 13 | 36 | 31 | 154 |
4 | 38 | 39 | 14 | 38 | 32 | 161 |
5 | 41 | 41 | 16 | 40 | 35 | 173 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 70% | 65% | 285% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Flamelick Breath | 16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Attack | 1 | Grants Atk+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Atk | 1 | Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Atk+ | 1 | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | AR-D Def/Res 1 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 60 | 2 | |
AR-D Def/Res 2 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 120 | 3 | ||
AR-D Def/Res 3 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 | 4 | ||
AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 | 5 | ||
B | Dragon Wall 1 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). | 60 | 1 | |
Dragon Wall 2 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). | 120 | 2 | ||
Dragon Wall 3 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 240 | 4 | ||
C | Domain of Flame | Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. | 300 | 5 |