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General | Quotes | Misc | Heroic Ordeal |
Lyon Esteemed Royals | |
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Art by: azu-taro (azuタロウ) | |
Description | Quiet, mild-mannered prince of Grado and Princess Eirika of Renais who both share a strong connection with Prince Ephraim. They appear in Fire Emblem: The Sacred Stones. |
Rarities | 5 Focus — Special Duo |
Duo Skill | Inflicts the following status on foes in cardinal directions of unit through their next actions: "after start-of-turn skills trigger, action ends immediately" (for foes who have not yet taken an action in Summoner Duels, instead of inflicting this effect, ends their action immediately). (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Green Tome |
Move Type | Cavalry |
Voice Actor EN | Mark P. Whitten + Kira Buckland |
Voice Actor JP | 中村悠一(Yuichi Nakamura) with 水橋かおり(Kaori Mizuhashi) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 8.2 |
Internal ID | PID_比翼リオン (1058)
|
Origin | 70000300100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 5/6/7 | 0/1/2 | 1/2/3 | 13/14/15 | 38 |
2 | 14/15/16 | 6/7/8 | 0/1/2 | 1/2/3 | 14/15/16 | 40 |
3 | 15/16/17 | 6/7/8 | 1/2/3 | 2/3/4 | 14/15/16 | 43 |
4 | 15/16/17 | 7/8/9 | 1/2/3 | 2/3/4 | 15/16/17 | 45 |
5 | 16/17/18 | 7/8/9 | 2/3/4 | 3/4/5 | 15/16/17 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 33/36/38 | 8/10/13 | 15/18/21 | 34/37/39 | 131~133 |
2 | 29/32/35 | 36/39/42 | 8/11/14 | 16/19/22 | 37/40/42 | 140~141 |
3 | 32/35/38 | 39/42/45 | 10/13/16 | 19/22/25 | 39/42/45 | 154 |
4 | 33/36/39 | 42/45/48 | 11/14/17 | 20/23/26 | 41/44/48 | 162~163 |
5 | 35/39/42 | 44/47/51 | 12/16/19 | 22/26/29 | 43/46/50 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 30% | 50% | 70% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Tender Vessel | 14 | 2 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Res > foe's Res, X = 40; otherwise, X = 20; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def/Res+5 to unit during combat, grants bonus to unit's Atk/Def/Res during combat = 20% of unit's Res at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Gray Illusion | If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+9 to unit during combat, and if unit's Res > foe's Res, foe cannot counterattack. If unit initiates combat, after combat, inflicts the following status on foes with the highest Spd within 3 spaces of target foe (excluding target) through their next actions: "after start-of-turn skills trigger, action ends immediately" (for foes who have not yet taken an action in Summoner Duels, instead of inflicting this effect, ends their action immediately). | 300 | 5 | |
B | Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | 60 | 2 | |
Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | 120 | 3 | ||
Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 | 4 | ||
Occultist's Strike | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). | 300 | 5 | ||
C | Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. | 60 | 2 | |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. | 240 | 4 | ||
Incite Atk/Res | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). | 300 | 5 |