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General | Quotes | Misc | Heroic Ordeal |
Lyon Demon King | |
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Art by: Yone Kazuki (カズキヨネ) | |
Description | Prince Lyon of Grado, having become a vessel for the Demon King Fomortiis's power. It is uncertain who directs his heart. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 SR |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Mark P. Whitten |
Voice Actor JP | 中村悠一(Yuichi Nakamura) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 4.5 |
Internal ID | PID_魔王リオン (517)
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Origin | 70000300100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 4/5/6 | 0/1/2 | 5/6/7 | 8/9/10 | 37 |
2 | 15/16/17 | 4/5/6 | 0/1/2 | 6/7/8 | 9/10/11 | 39 |
3 | 16/17/18 | 5/6/7 | 1/2/3 | 6/7/8 | 9/10/11 | 42 |
4 | 16/17/18 | 5/6/7 | 1/2/3 | 7/8/9 | 10/11/12 | 44 |
5 | 17/18/19 | 6/7/8 | 2/3/4 | 7/8/9 | 10/11/12 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 27/29/32 | 8/10/13 | 21/24/26 | 24/27/29 | 121~123 |
2 | 30/33/36 | 29/31/34 | 8/11/14 | 23/26/29 | 26/29/32 | 130~131 |
3 | 33/36/39 | 32/35/38 | 10/13/16 | 25/28/31 | 28/31/34 | 143 |
4 | 34/37/40 | 33/37/40 | 11/14/17 | 27/30/33 | 30/33/36 | 150~151 |
5 | 36/40/43 | 36/40/43 | 12/16/19 | 29/32/35 | 32/35/38 | 162~163 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 30% | 55% | 55% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Blood Tome | 14 | 2 | Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. | 400 | 5 | 5 |
Blood Tome can be upgraded in the Weapon Refinery.
When upgraded, the description of Blood Tome becomes "Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.".
Blood Tome can be upgraded with the additional effect "At start of turn, grants【Cancel Affinity】to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
【Cancel Affinity】
If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn.
【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | 3 | |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | 4 | ||
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | 5 | ||
B | Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat. | 60 | 3 | |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat. | 120 | 4 | ||
Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. | 240 | 5 | ||
C | Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. | 60 | 1 | |
Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 2 | ||
Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. | 240 | 4 |