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Ephraim: Dynastic Duo
Fomortiis: Demon King
Fomortiis: Dark of Night
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Lyon: Grado's Gaze
Lyon: Sunlit Prince
Lyon: Esteemed Royals
General Quotes Misc Heroic Ordeal
Lyon
Demon King
Portrait
Attack
Special
Damage

Art by: Yone Kazuki (カズキヨネ)
Description Prince Lyon of Grado, having become a vessel for the Demon King Fomortiis's power. It is uncertain who directs his heart. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ SR
Weapon Type  Green Tome
Move Type  Infantry
Voice Actor EN Mark P. Whitten
Voice Actor JP Nakamura Yuichi (中村悠一)
Release Date
Addition Date
Entry  The Sacred Stones
Version 4.5
Internal ID PID_魔王リオン (517)
Origin 70000300100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/60/1/25/6/78/9/1037
★15/16/174/5/60/1/26/7/89/10/1139
★16/17/185/6/71/2/36/7/89/10/1142
★16/17/185/6/71/2/37/8/910/11/1244
★17/18/196/7/82/3/47/8/910/11/1247

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3527/29/328/10/1321/24/2624/27/29121~123
★30/33/3629/31/348/11/1423/26/2926/29/32130~131
★33/36/3932/35/3810/13/1625/28/3128/31/34143
★34/37/4033/37/4011/14/1727/30/3330/33/36150~151
★36/40/4336/40/4312/16/1929/32/3532/35/38162~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%30%55%55%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Blood Tome142
Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.
400★★

Blood Tome can be upgraded in the Weapon Refinery.
When upgraded, the description of Blood Tome becomes "Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe.".
Blood Tome can be upgraded with the additional effect "At start of turn, grants【Cancel Affinity】to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Cancel Affinity】
If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Sol3
Restores HP = 50% of damage dealt.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
ABonus Doubler 1
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently.
60★
Bonus Doubler 2
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently.
120★
Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
240★
BNull C-Disrupt 1
At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat.
60★
Null C-Disrupt 2
At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat.
120★
Null C-Disrupt 3
Neutralizes effects that prevent unit's counterattacks during combat.
240★
CRouse Atk/Res 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn.
60★
Rouse Atk/Res 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
120★
Rouse Atk/Res 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn.
240★