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Status Icon WeaponStatus Icon MoveLyn Lady of the Plains Face FC
Lyn: Lady of the Plains
Status Icon WeaponStatus Icon MoveLyn Bride of the Plains Face FC
Lyn: Bride of the Plains
Status Icon WeaponStatus Icon MoveLyn Brave Lady Face FC
Lyn: Brave Lady
Status Icon WeaponStatus Icon MoveLyn Winds Embrace Face FC
Lyn: Wind's Embrace
Status Icon WeaponStatus Icon MoveLyn Lady of the Wind Face FC
Lyn: Lady of the Wind
Status Icon WeaponStatus Icon MoveLyn Lady of the Beach Face FC
Lyn: Lady of the Beach
Status Icon WeaponStatus Icon MoveLyn Ninja-Friend Duo Face FC
Lyn: Ninja-Friend Duo
Status Icon WeaponStatus Icon MoveLyn Blazing Whirlwind Face FC
Lyn: Blazing Whirlwind
Status Icon WeaponStatus Icon MoveMark Winds of Hope Face FC
Mark: Winds of Hope
General Quotes Misc Heroic Ordeal
Lyn
Of Blazing
Portrait
Lyn Of Blazing Face
Attack
Lyn Of Blazing BtlFace
Special
Lyn Of Blazing BtlFace C
Damage

Lyn Of Blazing BtlFace D

Art by: Essual (エシュアル)
Description One of the Emblems who were summoned to Elyos. Resides in the Ring of the Lady of the Plains. Appears in Fire Emblem: The Blazing Blade / Fire Emblem Engage.
Rarities ★ Focus — Emblem Emblem
Emblem Effect 1
[ExpandCollapse]
Enhanced Engaged Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

Unit can use the following【Style】:
――――― Emblem Lyn Style ―――――
Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, foe's Range is the same as the distance between unit and the foe.

Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only when unit's Range = 2, cannot be used on the first turn, and once used, cannot be used for two turns.
――――――――――――――――――――
Enhanced Engaged Special
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

Unit can use the following【Style】:
――――― Emblem Lyn Style ―――――
Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, foe's Range is the same as the distance between unit and the foe.

Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only when unit's Range = 2, cannot be used on the first turn, and once used, cannot be used for two turns.
――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
Emblem Effect 2 Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).
Weapon Type Icon Class Green Bow Green bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Wendee Lee
Voice Actor JP Makiko Ohmoto (大本眞基子)
Release Date
Entries Icon MiniUnit Head 6 The Blazing Blade
Icon MiniUnit Head 14 Engage
Version 8.10
Internal ID PID_紋章リン (1185)
Origin 60000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/106/7/84/5/66/7/844
★15/16/179/10/117/8/94/5/66/7/846
★16/17/189/10/117/8/95/6/77/8/949
★16/17/1810/11/128/9/105/6/77/8/951
★17/18/1910/11/128/9/106/7/88/9/1054

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3834/37/3918/21/2420/23/26147~148
★30/33/3635/38/4137/40/4319/22/2521/24/27157
★33/36/3938/41/4440/43/4622/25/2824/27/30172
★34/37/4041/44/4743/46/4923/26/2925/28/31181
★36/40/4343/46/4945/48/5225/29/3227/31/34193~195

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%50%50%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Lady's Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Desperation】, and 【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, deals +7 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."

【Preempt Pulse】
Grants Special cooldown count-1 to unit before unit's first attack during combat.

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Astra Storm2
Boosts damage by 40% of unit's Spd when Special triggers.

If unit's Special is ready or has triggered during this combat,【Potent Follow X%】 has triggered, and X ≤ 99, then X = 100.

Unit can use the following【Style】:
――――― Astra Storm Style ―――――
Unit can attack foes within 6 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

Unit cannot move or attack structures, after-combat movement effects do not occur, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn.
――――――――――――――――――――

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. When unit is equipped with a skill that has a Style, unit will not be able to use skills like Duo Skills or Harmonized Skills. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Finish 1Atk/Spd Finish 1
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Spd Finish 2Atk/Spd Finish 2
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Spd Finish 3Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BSpeedtaker 1Speedtaker 1
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+1 to unit.

Deals damage = 5% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+5.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects).
60★
Speedtaker 2Speedtaker 2
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+2 to unit.

Deals damage = 10% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+10.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects).
120★
Speedtaker 3Speedtaker 3
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+3 to unit.

Deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).

(This skill grants max of【Great Talent】+15.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects).
240★
Speedtaker 4Speedtaker 4
At start of turn, grants Spd【Great Talent】+1 to unit.

After combat, if unit attacked, grants Spd【Great Talent】+4 to unit.

Inflicts Spd/Def-4 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes unit's penalties to Spd, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

(This skill grants max of【Great Talent】+20.)

【Great Talent】
Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately; stat increases are not treated as Bonus effects).
300★
CPanic Smoke 1Panic Smoke 1
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
60★
Panic Smoke 2Panic Smoke 2
If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
120★
Panic Smoke 3Panic Smoke 3
Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
240★
Panic Smoke 4Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
300★

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