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General | Quotes | Misc | Heroic Ordeal |
Lyn Lady of the Wind | |
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Art by: Wada Sachiko (ワダサチコ) | |
Description | Noblewoman of Caelin whose true name is Lyndis. Legends say she once secretly helped save a continent from disaster. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Wind |
Ally Boost | HP+3, Atk+2 |
Weapon Type | Green bow |
Move Type | Infantry |
Voice Actor EN | Wendee Lee |
Voice Actor JP | 大本眞基子(Makiko Ohmoto) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 2.4 |
Internal ID | PID_伝承リン (245)
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Origin | 60000100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 7/8/9 | 1/2/3 | 2/3/4 | 35 |
2 | 14/15/16 | 7/8/9 | 8/9/10 | 1/2/3 | 2/3/4 | 37 |
3 | 15/16/17 | 7/8/9 | 8/9/10 | 2/3/4 | 3/4/5 | 40 |
4 | 15/16/17 | 8/9/10 | 9/10/11 | 2/3/4 | 3/4/5 | 42 |
5 | 16/17/18 | 8/9/10 | 9/10/11 | 3/4/5 | 4/5/6 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/29/32 | 20/23/26 | 25/27/30 | 12/15/17 | 16/19/22 | 112~114 |
2 | 28/30/33 | 22/25/28 | 27/30/33 | 13/16/18 | 17/20/23 | 120~122 |
3 | 30/33/36 | 24/27/30 | 29/32/35 | 15/18/21 | 20/23/26 | 133 |
4 | 31/34/37 | 26/29/32 | 31/34/37 | 16/19/22 | 21/24/27 | 140 |
5 | 33/36/40 | 27/31/34 | 33/36/39 | 18/21/24 | 23/27/30 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 50% | 60% | 40% | 50% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Swift Mulagir | 14 | 2 | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. | 400 | 5 | 5 |
Swift Mulagir can be upgraded in the Weapon Refinery.
When upgraded, the description of Swift Mulagir becomes "Effective against flying foes. Grants Res+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, during combat, disables skills of all foes excluding foe in combat.".
Swift Mulagir can be upgraded with the additional effect "If unit initiates combat or if foe's HP ≥ 75% at start of combat, deals damage = 15% of unit's Spd and grants Atk/Spd+5 to unit during combat.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Defense | 1 | Grants Def+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Def/Res | 1 | Grants Def/Res+3 to target ally for 1 turn. | 300 | — | 4 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Laws of Sacae | If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. | 300 | 5 | |
Laws of Sacae II | If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack. | 300 | 5 | ||
B | Desperation 1 | If unit’s HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 50 | 1 | |
Desperation 2 | If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 100 | 2 | ||
Desperation 3 | If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | 4 | ||
C | Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 3 | |
Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 4 | ||
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 5 | ||
Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | 50 | 2 | ||
Drive Spd 1 | Grants Spd+2 to allies within 2 spaces during combat. | 120 | 3 | ||
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 240 | 4 | ||
Joint Drive Spd | Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. | 300 | 5 |