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Mark: Winds of Hope
General Quotes Misc Heroic Ordeal
Lyn
Glitters of Hope
Portrait
Lyn Glitters of Hope Face
Attack
Lyn Glitters of Hope BtlFace
Special
Lyn Glitters of Hope BtlFace C
Damage

Lyn Glitters of Hope BtlFace D

Art by: cuboon
Description Lyn and Lucina continue to fight on, never giving up hope, even when forced to deal with harsh conditions. They appear in Fire Emblem: The Blazing Blade / Awakening.
Rarities ★ Focus — Harmonized Harmonized
Harmonized Skill
【Switch】
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to a certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger).

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
(When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).)
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to a certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger).

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
(When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).)
Resonance Effect The Blazing Blade / Awakening
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Colorless Bow Colorless bow
Move Type  Cavalry
Voice Actor EN Wendee Lee + Alexis Tipton
Voice Actor JP Makiko Ohmoto (大本眞基子) with Yu Kobayashi (小林ゆう)
Release Date
Entries Icon MiniUnit Head 6 The Blazing Blade
Icon MiniUnit Head 10 Awakening
Version 9.11
Internal ID PID_双界総選挙リン (1316)
Origin 60000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/97/8/95/6/72/3/441
★15/16/178/9/108/9/105/6/72/3/443
★16/17/188/9/108/9/106/7/83/4/546
★16/17/189/10/119/10/116/7/83/4/548
★17/18/199/10/119/10/117/8/94/5/651

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/3935/38/4019/22/2515/17/20144~146
★30/33/3636/39/4238/41/4420/23/2616/18/21154~155
★33/36/3939/42/4541/44/4723/26/2918/21/24169
★34/37/4042/45/4844/47/5024/27/3019/22/25178
★36/40/4344/47/5046/49/5326/30/3321/24/28189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%90%50%45%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Intrinsic Mulagir142
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.

For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during combat.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat.

Unit can use the following【Style】:
――――― Intrinsic Mulagir Style ―――――
Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away).

Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on armored and cavalry foes during combat (excluding when foe triggers "Savior").

Cannot move through spaces within 3 spaces of foe that has triggered the【Bulwark】effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn.
―――――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★
Archrival5
When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70).

Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
ASacae's Decree
Enables【Canto (Rem.; Min 1)】.

At start of player phase or enemy phase, grants【Empathy】and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn.

Disables skills of all foes excluding foe in combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
300★
BPoison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
60★
Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
120★
Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.
240★
Execution Breath
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of foe's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and foe cannot recover HP during or after combat.
400★
CHone Spd 1
At start of turn, grants Spd+2 to adjacent allies for 1 turn.
50★
Hone Spd 2
At start of turn, grants Spd+3 to adjacent allies for 1 turn.
100★
Hone Spd 3
At start of turn, grants Spd+4 to adjacent allies for 1 turn.
200★
A/S Hone Assault
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.

Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).
300★