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Lyfjaberg
Weapon Lyfjaberg.png
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Required Silver Dagger
SP 400
Exclusive? Yes
String ID SID_リフィア
Description Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.

Notes[]

  • The stat increase that can be applied by Lyfjaberg is considered a combat boost.
  • Lyfjaberg can prevent the foe from making a follow-up attack.
  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • The stat decrease that can be applied by Lyfjaberg is considered a  penalty.
    • Any 【Penalty】 on a unit, including  penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has  Grand Strategy, any  penalties will remain active until the start of that unit's next phase.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, grants bonus to unit's Atk/Res during combat = 20% of unit's HP at start of combat, and restores 7 HP to unit and allies within 2 spaces after combat.
400 SP, 500 , 200
+2 HP, +1 Mt
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +2 Spd
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +3 Def
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +3 Res
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200

Notes[]

  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Green Axe.png Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • Lyfjaberg's healing effect stacks with skills such as Fury 4.png Fury 4, that deal out of combat damage to their owner after combat.
  • Lyfjaberg's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 3.png Fatal Smoke 3 or Skilliconweapon.png Flamelick Breath, or the user has been inflicted with  Deep Wounds.
    • However, allies unaffected by  Deep Wounds will still receive Lyfjaberg's healing effect.

List of owners[]

UnitSkill chain
Eir Merciful Death Face FC.webp
Iron Dagger
5★
Steel Dagger
5★
Silver Dagger
5★
Lyfjaberg
5★

Gallery[]

In other languages[]

Language Name
Japanese リフィア
German Lyfjaberg
Spanish (Europe) Lyfjaberg
Spanish (Latin America) Lyfjaberg
French Lyfjaberg
Italian Lyfjaberg
Traditional Chinese (Taiwan) 利菲亞
Portuguese Lyfjaberg

See also[]

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