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Limitless Curiosity
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Art by: 野間崇史
Description An exceptional mage, acknowledged as such by herself as well as others. She pursues the potential of magic with rare talent. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Aided Aided
Aided Hero HP, Atk, Spd, Def, Res +1

Use Aide's Essences on Heroes other than the Aided Hero and they will receive +1 to HP, Atk, Spd, Def, and Res. Plus they will be able to equip Aides as accessories.
Weapon Type Icon Class Red Tome Red Tome
Move Type  Infantry
Voice Actor EN Brina Palencia
Voice Actor JP Ai Nagano (永野愛)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 10.1
Internal ID PID_お供ルーテ (1334)
Origin 70000102100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/147/8/99/10/110/1/211/12/1344
★12/13/147/8/910/11/120/1/212/13/1446
★13/14/158/9/1010/11/121/2/312/13/1449
★13/14/158/9/1011/12/131/2/313/14/1551
★14/15/169/10/1111/12/132/3/413/14/1554

Level 40 stats

RarityHPAtkSpdDefResTotal
★25/27/3035/38/4032/34/378/10/1335/38/41146~148
★26/28/3137/40/4335/37/408/11/1438/41/44157~158
★28/31/3441/44/4737/40/4310/13/1641/44/47172
★29/32/3543/46/4939/43/4611/14/1744/47/50181~182
★31/34/3846/49/5341/45/4812/16/1946/49/52192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%90%75%30%80%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire4250★★
Elfire62100★★
Bolganone92200★★
Unequaled Tome142
Accelerates Special trigger (cooldown count-1).
Unit can move through foes' spaces.

If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space:
  - There is an ally.
  - There is a Divine Vein effect applied.
  - It is defensive terrain.
  - It counts as difficult terrain, excluding impassable terrain.

At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Comet5
When Special triggers, boosts damage dealt by 200%.

At start of turn, grants Special cooldown count-1 to unit.

Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
ASuperior Talent
Grants Atk/Spd/Def/Res+9.

Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials).

At start of player phase or enemy phase, grants Atk/Res+6,【Creation Pulse】, and 【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn.

Grants bonus to Atk = X × 80% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe), neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Creation Pulse】
If unit's attack can trigger unit's Special, grants Special cooldown count-X before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2). (For 1 turn.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.)
300★
BLull Atk/Res 1
Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk/Res 2
Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
240★
A/R Lull Finish
Inflicts Atk/Res-4 on foe, inflicts additional penalty on foe's Atk/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
CTime's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Preempt: Ploy
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions.

Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★