| General | Quotes | Misc | Heroic Ordeal |
| Lute Limitless Curiosity | |
|---|---|
| Art by: 野間崇史 | |
| Description | An exceptional mage, acknowledged as such by herself as well as others. She pursues the potential of magic with rare talent. Appears in Fire Emblem: The Sacred Stones. |
| Rarities | 5 Focus — Aided |
| Aided Hero | HP, Atk, Spd, Def, Res +1 Use Aide's Essences on Heroes other than the Aided Hero and they will receive +1 to HP, Atk, Spd, Def, and Res. Plus they will be able to equip Aides as accessories. |
| Weapon Type | Red Tome |
| Move Type | Infantry |
| Voice Actor EN | Brina Palencia |
| Voice Actor JP | Ai Nagano (永野愛) |
| Release Date | |
| Addition Date | |
| Entry | The Sacred Stones |
| Version | 10.1 |
| Internal ID | PID_お供ルーテ (1334)
|
| Origin | 70000102100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 12/13/14 | 7/8/9 | 9/10/11 | 0/1/2 | 11/12/13 | 44 |
| 2 | 12/13/14 | 7/8/9 | 10/11/12 | 0/1/2 | 12/13/14 | 46 |
| 3 | 13/14/15 | 8/9/10 | 10/11/12 | 1/2/3 | 12/13/14 | 49 |
| 4 | 13/14/15 | 8/9/10 | 11/12/13 | 1/2/3 | 13/14/15 | 51 |
| 5 | 14/15/16 | 9/10/11 | 11/12/13 | 2/3/4 | 13/14/15 | 54 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 25/27/30 | 35/38/40 | 32/34/37 | 8/10/13 | 35/38/41 | 146~148 |
| 2 | 26/28/31 | 37/40/43 | 35/37/40 | 8/11/14 | 38/41/44 | 157~158 |
| 3 | 28/31/34 | 41/44/47 | 37/40/43 | 10/13/16 | 41/44/47 | 172 |
| 4 | 29/32/35 | 43/46/49 | 39/43/46 | 11/14/17 | 44/47/50 | 181~182 |
| 5 | 31/34/38 | 46/49/53 | 41/45/48 | 12/16/19 | 46/49/52 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 45% | 90% | 75% | 30% | 80% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Fire | 4 | 2 | — | 50 | 1 | 1 |
| Elfire | 6 | 2 | — | 100 | 2 | 2 |
| Bolganone | 9 | 2 | — | 200 | 4 | 3 |
| Unequaled Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). Unit can move through foes' spaces. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
| Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
| Comet | 5 | When Special triggers, boosts damage dealt by 200%. At start of turn, grants Special cooldown count-1 to unit. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Superior Talent | Grants Atk/Spd/Def/Res+9. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Res+6,【Creation Pulse】, and 【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to Atk = X × 80% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe), neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Creation Pulse】 If unit's attack can trigger unit's Special, grants Special cooldown count-X before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2). (For 1 turn.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) | 300 | 5 | |
| B | Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 60 | 2 | |
| Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 120 | 3 | ||
| Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | ||
| A/R Lull Finish | Inflicts Atk/Res-4 on foe, inflicts additional penalty on foe's Atk/Res = number of【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | ||
| C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 | |
| Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | ||
| Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
| Preempt: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 |






